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Primal Directive is a game about decisions. Do you take a gamble with death, or do you play it safe? Do you go for the best, or do you go for anything at all? You must proceed down a hallway to gain points. You could die at any time with little warning. You could get 40 doors in, or you could get 10 doors in. Will you choose to exit on your own terms, or will you continue walking in hopes of getting a higher score? The choice is yours.

Post news Report RSS Free demo, and suggestions for the full version!

It was a rough launch day, but the latest demo is finally up and ready, and so far has no significant bugs! If you have any ideas for features you want in the full game, or you've found an annoying bug in the demo version, don't hesitate to comment! I cannot thank you all enough for the support.

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It was a rough launch day, but the latest demo is finally up and ready, and so far has no significant bugs! If you have any ideas for features you want in the full game, or you've found an annoying bug in the demo version, don't hesitate to comment!

New Color Grading In-game shot

If you have an account on the Unity forums, feel free to leave feedback on Primal Directive's page over there.

In-game shot In-game shot

I cannot thank you all enough for the support. Without you guys, this game would be nothing. If you want to support this game and the development of the full version and more games down the road, all you have to do is just share and play.
Just you checking out the page helps in ways you could never imagine.

Primal Directive WIP Demo #2

Everyone is welcomed and encouraged to record Let's Plays, as I LOVE seeing people react to this game. If you do record a Let's Play, all I ask is that you provide a link to the game.

Have fun, and thanks again!

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2shoe
2shoe - - 16 comments

I didn't find any bugs in the demo I just kept running through the continue door past a score of 20 and nothing had every happened. I was very confused xD

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TheSchaeff Author
TheSchaeff - - 5 comments

That's the thing, you can go a decent way without actually running into anything. Although if it becomes too much of a problem I can make it not spawn so far away. Thanks for the feedback!

Reply Good karma+2 votes
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