Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind. And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation. A Spiritual Awakening Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's life. It's a choice between love and responsibility.

Description

21/12/2006 ================================================= ================================ * General Details * Title: Overhead Game: Prey Version: 1.2 Filename: fd_overhead.rar Author: Daniel "Freakman" Hoffmann Email Address: Personal website: Firedevil: Description: My first Prey multiplayer map Version nubmer : 1.0 ================================================= ================================ * Instructions * 1) Put mp_overhead.pk4 into the Prey/base/ directory 2) Start Prey 3) Create a new multiplayer server and select the map "Overhead" ================================================= ================================ * Play Information * Game Types: DM, TDM Players: 1-3 New textures: no New models: no New music: no New sounds: no ================================================= ================================ * Construction * Base: - Tools used: Preditor Known Bugs: None Build time: ~4 weekends Brushes: 1354 Entities: 122 ================================================= ================================...

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Overhead
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EmoLevelDesigner
EmoLevelDesigner - - 57 comments

Small deathmatch map. Here we have two symmetric floors which are connected with portals and wallwalks. The design is top notch, it mostly uses tech_wall\kf_* textures. The author also found a place for two small gravity volumes.

What's great is that this map plays very well with bots, they provide fun and challenging fight.

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