Pokémon3D is a recreation of the old Pokémon games Gold/Silver by Nintendo/GameFreak (but, of course this game has nothing to do with them ;) You're the hero of the game, and as usual, you want to be the best Pokémon trainer of all time. So let's go, visit some grass and catch, battle and defeat wild Pokémon, explore towns and routes in 3D, collect items and Pokémon, play with a friend in LAN co-op and much more. The game is currently under development and features are added frequently.

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Pokémon3D version 0.22 is out and adds cool things like offset map loading and Pokémon following the player!

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Pokémon3D version 0.22 is here and it contains some great new visual effects and other content.

Here is the list of new features and bugfixes:

New features:

  • Overworld map of Ruins of Alph
  • Offset map loading: Attached maps are loaded so the world looks like it’s one single piece. This is optional and can be turned off in the options, also the update speed of the offset maps can be scaled there.
  • New skins to choose from and a little surprise added to the skin selection screen.
  • First Pokémon from the party walks behind the player (as seen in the picture above). Also, this works with co-op.
  • New battle intro for trainers and special trainers (like gym leaders or the Elder)
  • Implemented friendship properly. Your current Pokémon will be at friendship 0 so they’ll hate you but I hope you can get them to love you again ;)
  • New music for Route 32, 33, 36, 37
  • A few new sounds

Bugfixes:

  • Battle intro music repeats on fullscreen
  • double team fix
  • Confusion has a 100% rate of confusing the opponent Pokémon.
  • Multi hit attacks used by the opponent
  • A few trainers are not facing the trainer when a battle starts
  • fixed: Outro message is not displayed correctly.
  • Unlimited TM use
  • (ingame) PC data erasing when a Pokémon get caught and the party contains 6 Pokémon.
  • fixed: Pokémon don’t get healed when sent to PC.
  • changed “already confused” message
  • fixed: Heracross’ lv is too high
  • fixed a few typos and text glitches
  • fixed: Pokémon don’t get health back properly after evolving
  • fixed a few co-op display bugs
  • fixed: flinch bugs

Sorry but I didn’t manage to put the the story update into this patch because there where plenty of other things to do. I started working on Route 34 and Goldenrod City but haven’t finish them.

Also, the Ruins Of Alph are not worth to be visited right now, because there isn’t really much to see.

But be exited for the next update in one week, also, if you encounter any new bugs in this version, report them here. I will fix them for the Friday version.

And to finish this post up, here are some screenshots of the new (old) scenery:

Comments
Guest
Guest

would be better to do one option to bring the pokemon following you D:! but the game is still great and most great is that your doing it alone, right?

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nilllzz Author
nilllzz

Nearly ;)
I am doing all the main coding and stuff, while someone helps with with localization.

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Guest
Guest

is the best thing you could think, you made a pokemon game in 3d and some things are improving

I hope you can finish it without problems

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Guest
Guest

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ghobot21
ghobot21

wicked sick! i wish i can be like you, having the knowledge in making 2d pixel games to 3d pixel games. good job!

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holjood2
holjood2

Heracross is lvl 24, still to high I think? And when I save it says I got 4 badges. Anyway I like this game a lot!

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Guest
Guest

I Noticed that my Cindaquil has the ability Overgrow.

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Shintetsu
Shintetsu

its the only ability is implemented i think...

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Guest
Guest

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Petrelli
Petrelli

I got stucked when I was left slowpoke cave

postimage .org/image/k2742vzlt/

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werdnahman
werdnahman

I found some bugs,

1) I went through the floor in slowpoke cave when I had a fight right before going down the stairs.
2) A geodude got knocked out by confusion, and it notified that he was confused first, and then he disappeared.
3) Sometimes poison doesn't work on the first (and maybe second) rounds it should take effect. It also doesn't effect pokemon while walking.
4) Not really a bug, but there are a number of times when the camera will rotate 270 degrees instead of 90 degrees.
5) The scene changes, like entering a battle, take a longer time in full screen. It seems like this is because the effects are not scaled to window size. This improved a lot since 0.20, though.
6) The victory music is louder than most other sound effects
7) Turn off music seems to mute all sound effects
8) Bellsprout doesn't learn wrap at level 11.

Also, I am sure these have already been requested, but the following features would be greatly appreciated:
1) WASD movement, or the option to use it would be great
2) The option to change the frequency pokemon occur, I'm running into them about every 4 steps I take in some caves

Anyways, thanks for your updates! This is a cool project, and I enjoy using the game. The preloaded neighboring regions is a nice feature, it makes the world seem much more seamless.

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werdnahman
werdnahman

Oh, I thought of another feature that would be cool.
Would it be possible to make trees using several intersecting images? So, instead of a flat tree, it would be x shaped? Or maybe it could have 3 or 4 images, to make them look more 3d? Thanks again!

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Veritas
Veritas

when the game is finished will you make it so that all upp to gen II pokemon is aquirable? one way or another =)

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Guest
Guest

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rotqal999
rotqal999

Wasn't .23 supposed to come out yesterday?

Im getting pretty anxious.. lol

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bcdb111
bcdb111

Nilllzz, you really need to work on some of the sprites, like the plant in the Pokemon Center entrance. Just get rid of the pixels from the pot that give it a top-down perspective like so:
nasziku .com/P3DSPRITECOMPARE1.png
It's been bothering me for quite some time, thank you.

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