Pixel Kingdom has Infinite levels! Command your army to victory and unlock an array of units, abilities, and items. Check out the kickstarter for more info!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Introducing the Monk unit! (view original)
Introducing the Monk unit!
embed
share
previous next
 
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

I've been working hard these past few days working on menus and balancing issues. Today I wanted to switch it up so I created the Monk unit! I'd love to hear some feedback on what special ability the Monk should have.

To give you an idea of what abilities other units have, Here's a list:

Warrior: N/A
Archer: Ranged attack
Rogue: 30% chance on hit to blink backwards and dodge an attack
Wizard: Splash ranged damage
Dragoon: 10% chance on attack to jump and crit an enemy dealing quadruple damage.
Knight: 30% chance on attack to knock back an enemy
Cleric: Heals the unit in front of them
Berserker: 30% chance on attack to summon lighting for area of effect damage
Necromancer: Summons a Skeleton every 2 seconds
Paladin: 30% chance on attack to heal himself and nearby allies
Ninja: Ranged attack(Shuriken), blink backwards upon death up to 3 times
Monk: ?

I'd really like to hear your ideas! The monk does not necessarily have to be the strongest unit yet. He can be a basic unit used for unique combat scenarios.

Image Details
Type
Entertainment
Date
Jan 3rd, 2013
Size
256×256
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only