Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure for mobile devices! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...
This is a WIP screenshot of our Visual Logic Editor which allows designer to quickly and easily set up gameplay logic in levels built with Unity in conjunction with our Entity Framework.
So wait, does this bypass the need to code triggered events yourself? As in the mapper just has to drop the trigger into the map, place it, and then "connect the dots" if you will?
Sounds like it :)
Isn't this what KISMET is used for in Unreal Engine? The workflow is amazing. I remember playing around with loads of triggered events in GoldSource could be quite the drag sometimes.
Yeah, that's exactly what Kismet is used for. It's one of the strongest tools for Level Designers and Artists in the Unreal Engine, so bringing that to Unity will make the engine that much better.