Big update with lots of new stuff. This release features the introduction of the Shipyard, Module store and Ammo Depot. There are a few new Modules that can be purchased as well as a total of 7 ships that can be bought and used. See below for full change log.
Full changelog:
- Planet screen now has four stores (Modules, Ammo Depot, Exchange, Shipyard)
- Inventory screen and stores now shows ammo remaining/total for weapons that require ammo
- Stores now only display items for sale if the system is sufficiently advanced
- There's a money cheat button in the top-right corner of the Shipyard (temporarily for testing)
- Star system information screen now shows imports/exports information
- There are now three size classes of missiles (Mosquito, Wasp and Hornet)
- Added Anti-Radiation missile (targets nearby ships equipped with Scanner/EJD, does not target self, retargets if target is destroyed)
- Added Dumbfire missiles (fires in straight line)
- Added Dual Plasma Cannon
- Added two more missile launchers and tweaked the existing one
- Added Vulcan Mk II and tweaked Vulcan Mk I
- Added a slew of new ships: Eagle Mk I, Mako Mk I, Phoenix Mk III, Python Mk I, Manticore Mk I, Tiger Mk I
- Replaced Phoenix Mk I with Eagle Mk I as the starting option
- Tweaked generator outputs
- Navigational Aid now displays the population of a planet, if planet is populated
- Players can now only land on planets that are populated
- Screen no longer centers on the star after dying