Yesterday we met our funding objective, and the entire team has been absolutely ecstatic! A huge THANK YOU to all our backers: You make all our hard work worthwhile. We now have a lot of preorders to look forward to, and some new enemies and weapons we have to design. It's an honour to involve you in our creative process. The best part is there are still 11 days left on our Kickstarter. That means you can still get a last minute reward and help us get to our next big goal: ports for Xbox and PSN.
It's been a really exciting weekend! The team has been putting the finishing touches on our press demo which will be going out today. We hope this will bring a slew of previews for you to read about. Everyone on the team has been doing amazing work, and as a project lead it brings me great joy to see both the game and the team coming together. We may have been working on Party of Sin for 3 years, but the real work now begins as we put the finishing touches and make it as fun as possible for you.
As a reward for meeting our funding objective, I'd like to highlight some of the amazing music our composer Blake Allen has been cooking up. Everyone who ordered the digital soundtrack: you have something awesome to look forward to. In the last two months I have seen Blake bring his creative focus to this project and he's producing some truly inspired work. His most recent tracks will be featured in Purgatory, the second world of the game. Here they are:
This is only a preview of what you will hear in the final soundtrack when it will be released. I must say I'm very excited about it.
There's also been some tremendous progress in the art. Here are some screenshots from hell3 and hell4. Both these levels are later in hell. The first has you in a cave solving a bunch of puzzles and the second riding a turtle through a huge lava river. We're really excited to be showing these at Gaming in Public!
I'd like to highlight some of the great work Liz has been doing with animations. We recently posted on reddit and got some constructive feedback from the community there about our animations. It turns out we had a silly bug causing some animation "popping", especially when the sins turn to face a different direction. This was corrected, and a new transition system was put in place. Needless to say everything is smooth as silk now (you will see it in our next video!).
Finally Vincent, the man responsible for 99% of the puzzles in Party of Sin, has been churning out some beautiful stuff for Purgatory. One level has the players going through a factory (operated by souls paying penance). Vince has made a bunch of really impressive machines using our physics engine and it gives these levels a truly unique feel.
That's all for now. We'll update you again soon! Once again, a huge thank you to everyone that has backed the project. You are all awesome!