Particumental is a mouse-driven physics based puzzle game, based on neutralizing elements of opposing types.
This is the last version of Particumental that I worked on. Although it has not been worked on for some time I have decided to realise it as is.
in this simple but challenging puzzle game you have to use the mouse to manipulate elemental particles, by hitting or nudging them to change their bounce in the right directing. The screen must be cleared of all partials in each of the games 100 levels in order to complete the game.
Each screen must be completed by colliding opposing elements, but colliding incompatible elements creates a new elemental partial type. In some cases the correct elemental partials may need to be created in order to complete the screen, in others creating incompatible particle types should be avoided.
The level select process is now complete, and I have over half of the 100 level designs implemented. I am now hoping for a May release...
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