Pariah is a sci-fi first-person shooter from the team behind the Unreal franchise, Digital Extremes. The game focuses on a robust immersive storyline that weaves survival elements into the traditional run-and-gun style of first-person action games. According to the publisher, unsurprising will be the graphic marvel and fine-tuned gameplay of Pariah, a trademark gamers have come to expect from any Digital Extremes game. Not straying too far from their roots, Digital Extremes built Pariah with the latest version of the technologically powerful Unreal engine 2 by Epic Games.

Post feature Report RSS Some history

Some bit of Pariah history previously unknown to me that I wanted to share after interviewing one of the developers.

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The origin of the Pariah game is a bit shrouded in mystery and unclear since it was only publically announced in 2004 after already years in developement.

Fact is the developement of this game seemed to be a bit of a merger and I spoke to one of the programmers of the game, who were working on the "VehicleGame" which makes the basis for Pariah. It was a completely separate game with vehicles only.

To quote him directly:
"
I don't know much of the unreal lore, but I can recall that when Pariah began development, the vision was to make a vehicular combat game inspired by Twisted Metal Black/vigilante 8, for the brand-new Xbox live service. Then problems with the physics engine being too cpu heavy, publishers wanting Halo clones, and GTA popularizing get-out-of-the-car designs, we ended up pivoting to First person.
"

So to summarize, it looks like when it was decided to do a "Halo" clone they took a lot of older stuff and ideas from Unreal projects and tests on Unreal Warfare and merged it all in into Pariah. So I suppose unlike Devastation it didn't start out firmly as Unreal project, but instead took random bits and ideas from experiments/tests and I believe the other division of DE might have been indeed working on an warfare addon at the time, but given that the "vehiclegame" was more of a brainbox's original idea, the other parts are definitely at the very least unreal series inspired.

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