A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer. Features: Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more! Sleep System: Switch to static cameras to watch the house as you sleep. Creepy Sound Design: Headphone users rejoice! Controller Support: Xbox 360 controller and Mouse & Keyboard support. Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made. First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera. Intricate Ghost Story: Uncover the mystery through journal entries. Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!

Report article RSS Feed Progress - 6/11/2012

Other than making Paranormal CLOSED BETA 6 available to pledgers of $30 or more, I have begun working on adding more scares to the attic and yard. I've also been working on Situational Endings. Situational Endings occur when the game ends and they depend on where the player is or what they're doing. For example, if the game ends while the player is on the stairs, something different will happen than if the player was in bed when the game ends.

Posted by MattCohen on Jun 11th, 2012

BETA 6 AND BEYOND!

If you pledge $30 or more on Kickstarter, you gain access to BETA 6 and every beta after it. You also get a free copy of Paranormal when it's released! 



Other than making Paranormal CLOSED BETA 6 available to pledgers of $30 or more, I have begun working on adding more scares to the attic and yard. I've also been working on Situational Endings.
Situational Endings occur when the game ends and they depend on where the player is or what they're doing. For example, if the game ends while the player is on the stairs, something different will happen than if the player was in bed when the game ends. 



A Mac OSX version of Paranormal will also be available at launch! Keep funding the Kickstarter to ensure the Mac version gets updates as often as the PC version!


Changelog So Far:

  • Removed jumping.
  • Fixed most of the control issues.
  • Replaced what was left of the UDK default HUD.
  • Added in new menus.
  • More story content (backstory).
  • Modified most of the hauntings.
  • Added Trophy UI popups.
  • Made sleeping more interesting (you'll see what I mean).
  • Fixed Hell On Earth trophy.
  • Added a useless weather system (adds atmosphere, rain can be visible from the kitchen window sometimes).
  • Improved the camera shader.
  • Finished the attic. 
  • Added Tiered Haunting system. 
  • Added UI tips that give more direction (battery is running low, go sleep to recharge it, etc.).
  • Finished the storage closet. 
  • Added strange apparitions. 
  • Added location names. 
  • Added dates to be displayed after every night of sleep. 
  • Added TV scare. 
  • Added end of the game cinematic. 
  • Added settings menu. 
  • Fixed various crashing issues. 
  • Removed slowness on the stairs. 
  • Tweaked volume of certain ear-splitting events. 
  • Revamped the sleeping system, added Static Cam Nights. 
  • Remade the flashlight (camera torch), changing it from an omnidirectional point light to a spot light. I also dimmed it for immersion factor.
  • Added subtle hauntings that will take a keen eye to notice. 
  • Changed the acoustics of the house a bit.
  • HUD tweaked and improved.
  • Attic scare improved.
  • Updated to newest version of UDK to help stop crashes.
  • Tweaked lens flares.
  • Added new icon/logo.
  • Replaced voice acting.
  • Mac support added to final version of the game.
  • Darkened the house and flashlight.
  • Fixed some issues caused in engine upgrade. 
  • Added stickman. Yep, I'm keeping quiet about him. 
  • CLOSED BETA 5 testing available to $30 or more pledgers on Kickstarter.  
  • Added the yard. 
  • Revamped weather system to work outdoors.
  • Tweaked house's acoustics to be more immersive.
  • Added barrels. Yep. Barrels. Watch out. 
  • Added more scares to the yard.
  • Fixed sprinting.
  • Began work on Situational Endings.
  • Fixed bug that caused the player to be unable to move after reading a note. 
  • CLOSED BETA 6 testing available to $30 or more pledgers on Kickstarter.

My goal is to release the game by Halloween 2012 (October 31, 2012). If it gets finished before then, I'll have to release it earlier. When the game gets finished depends heavily on your feedback from playing the betas, so please comment on them! Thanks!

We've hit our Kickstarter goal of $800! Let's keep going! Our new goal is $2500! A pledge of at least $20 is considered pre-ordering the game! A pledge of $60 will get you and two friends a copy of the game when it's released! Spread the word!

HELP ME RAISE MONEY FOR PARANORMAL: Kickstarter.com

The Kickstarter project will help fund the game's development, production, PR, and publishing. I intend to release Paranormal on Steam and/or Desura, but I can't do it without your help! Thank you so much!

Post comment Comments
XVurrux
XVurrux Jun 13 2012, 9:14pm says:

wow that seem allot for a beta

+2 votes     reply to comment
narutoavila
narutoavila Jun 17 2012, 1:53am says:

I have only played beta 4 but I have been keeping up with the videos and as far as I can see your heading in the right direction if this keeps improving this will be my favorite scary game i have a few suggestions
that I hope will help out if you can I noticed the statue in the living room when tears of blood came from its eyes the blood didn't look to great it could have been improved,when you try to turn off the kettle in the kitchen it glitch's and doesn't turn off same with faucet,I don't know if this is intended but you can move freely threw the trashcan and other random objects in the game. it would be cool to make a few more interactive things you would be able to do in a normal household maybe drink a cup of coffee or eat one of the fruits on the table it would also be cool to have our character say something every now and then and in the title screen if you could access a screen to the trophies you have already unlocked that would be nice also the wiji board adds a nice creepy feel to the game I hope to see more advances with it I love the sound effects to I also wish you best of luck with building a solid background story that really makes the game worth playing

+2 votes     reply to comment
XVurrux
XVurrux Jun 20 2012, 1:07am says:

i have some suggestions:
add a ghost to the screams
add more statues to the cardboard
[Why is the TV so big?]
add more dialog to Matel.
make the faceless statues scarier.

+2 votes     reply to comment
Nadir10051
Nadir10051 Jun 23 2012, 7:42am says:

When will beta 7 paranormal

+2 votes     reply to comment
MattCohen
MattCohen Jun 23 2012, 4:56pm replied:

Beta 7 is in progress. I'm adding tons to it, so it could be a few days :)

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Paranormal
Platforms
Windows, Mac
Developed By
MattCohen
Contact
Send Message
Official Page
Steamcommunity.com
Release Date
Released Aug 6, 2012
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Paranormal
Paranormal Indie Single Player Realistic Sim
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009