A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer. Features: Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more! Sleep System: Switch to static cameras to watch the house as you sleep. Creepy Sound Design: Headphone users rejoice! Controller Support: Xbox 360 controller and Mouse & Keyboard support. Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made. First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera. Intricate Ghost Story: Uncover the mystery through journal entries. Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!

Report article RSS Feed Progress - 5/18/2012

A lot of progress has been made in the past few days! Mostly fixes (which will be listed), I've also added plenty of new content and improvements. BETA 4 is on its way!

Posted by MattCohen on May 18th, 2012

A lot of progress has been made in the past few days! Mostly fixes (which will be listed), I've also added plenty of new content and improvements.
Expect BETA 4 soon!
BETA 4 Changelog:
Added new screenspace Material camera shader effect (helps make the game look like it's seen through the lens of a camera).
Fixed the sleep function and animation.
Disabled double jumping and dodging.
Added a fully voiced loading screen that gives background on the player, and shows the controls.
Added a journal entry from the house's previous owner. Find it if you can.
Fixed the Ouija Board and added a new scare with it.
Added a new scare in the bathroom.
Fixed hallway scare.
Increased frequency of some scares, while decreasing certain others.

Beta 4 Current Issues:
The new camera screen effect makes reading trophy titles difficult. Will be fixed in future versions.
Some stock UDK UI elements are still present, specifically a player list and round start 'menu' when starting the game.

Side-Story:
I almost lost ALL the files to the project due to a corrupt UPK file. While I was saving, my power went out and corrupted a vital file that was nearly irreplaceable. I managed to salvage it slightly, but the side-effect is me not being able to edit it anymore. So future updates to previous content will be more difficult and stressful, but not impossible.

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Paranormal
Platforms
Windows, Mac
Developed By
MattCohen
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Official Page
Steamcommunity.com
Release Date
Released Aug 6, 2012
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Paranormal
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Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009