Paranoia 2: Savior (2019 update 1.51beta) is survival horror styled first person shooter taking place in a secret underground laboratory facility «KROT» somewhere in Siberia. Events of the game will get you involved with an outcome of classified research and development (which can induce fear in some players but can also spark others' urge to dig deeper and find out what's fake and what's real) that have been undergoing in that research complex until a certain accident occurred here over 20 years ago making a bloody trail into present day.
Paranoia 2: Savior Version 1.2.7, the last official version of Paranoia 2.
This is paranoia 2 savior fixed by Tadas_LTu , in this version he fixed missing textures in certain areas, added missing onjects, added new objects in...
This is a recreated version of paranoia 2 by Tadas_LTu, he is the author of this patch but you need paranoia 2 savior, the full game for it to work, credits...
This is the 2010 beta version of Paranoia 2 Savior, it has the art style of paranoia 1 and is a lot different but similar to the latest version, place...
This is the actual beta or pre alpha version of paranoia 2, it has alot of different maps compared to the latest and new models as well as old models...
This tool is used to change the text in your hl1 maps if you have a script text entity and you can change the font of that text depending on what fonts...
These versions of map compilers are much more better and prevent alot of annoying brush errors on compile and is much easier, you need Jack Hammer to...
This is a much more effective studiomdl that compiles models for hl1 with much more vertices and much higher texture resolution, higher detailed textures...
This is the FGD file from paranoia 2, you need paranoia 2 base mod assets and jack hammer cuz valve hammer 3.5.3 crashes when loading it. enjoy XD
Paranoia 2 SDK This SDK includes updated level compilers, a model compiler, documentation on new features of paranoia (as well as an FGD for a hammer...
I don't like how this jumpscare, "surp_sight" sequence animation looks awfully lazy as if it rushed the making of the Hazmat Zombie, so I tweak it a little...
i made this file reusing the "extracteds" of the pack here .. i tried Pak Explorer first but it did not liked the names of of files so i used Pakscape...
English subs ported from v1.2. Just unpack archive into "base" folder, then open config file and set "subtitles" to 1.
This is a quick dirty translation of non-image text: subs, game goals, weapons, char names, worldbuilding notes text. Delete lang_russian.pak, unzip this...
The default settings are strange. These are the same settings that Elber did for the old version 1.0. Even the mouse look is disabled for some reason...