OverLight is an addictive game with an unique concept using glass blocks and laser beams - you break the right blocks, lasers get redirected and intersect, overheat and explode the blocks for which you receive points. You can even chain the explosions into combos, but you must think fast, the clock is ticking! Your goal is old classic: Get as many points as possible. The game also contains various other features to enhance the gameplay and make it more rich and varied - special blocks, power-ups, power-downs (nasty pests!) and variety of levels in several game modes.

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A Little Feedback (Games : OverLight : Forum : Feedback & Bugs : A Little Feedback) Locked
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Apr 30 2013 Anchor

I've just played the demo, and I think you've hit on something here; I had a lot of fun with it. I've also checked out the other posts you've written and the ideas for improvements and future versions sound great. There's plenty of potential here, and if the game carries on in this vein I'll be certain to buy it.

My feedback is mainly concerned with readability. Currently it can be a little difficult to keep track of things on screen, and I say that as a long-term player of games like Audiosurf and Beat Hazard Ultra. I think the main problem here is the colours of the laser beams. You're creating a game where overheating happens where two lasers combine within the same block, but your lasers are red and orange, and red and orange combined makes, well, an orangey shade of red. I would suggest two more contrasting colours - possibly blue and yellow, so that when they combine you get a green laser. That way it would be a lot clearer which blocks are overheating and which blocks need to be clicked on to get the lasers to meet. Other than that, a few more graphical options might be a good idea - give players the ability to tone down or turn off the background effects.

I suspect that the other suggestions I'd make would be things you'll work on anyway. A bigger selection of music is pretty much essential, and the tutorial needs expanding. Currently there's no indication of what stars do, and I kept getting Game Overs because I'd run out of "energy" without having any idea of what energy is or how I'd run out of it and no onscreen indicator of how much energy I had at any given time. The horizontal and vertical bars that follow your crosshair are great for keeping track of the mouse, but are perhaps a little thick which makes them distracting. Andof course, you "lose" points, not "loose" them.

There's loads to like here, and with the extra game modes and more levels this should be a lot of fun. Good luck with development!

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