Over 9000 Zombies! is a top down, retro style, arcade, zombie shooter that uses special mathematical technologies to push the boundaries of your computer and generate as much zombie killing chaos as possible. Build a base or try to survive on the run, the decision is yours, select from tons of weapons and turrets as you try to fight off the hordes of zombies! Over 9000 Zombies is coming to the Steam Gaming Platform in 2014! It will feature fully functional cooperative multiplayer! Music used with permission from ClearSideMusic.com


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0 comments by Norel on Sep 15th, 2014

Over 9000 Zombies! is going to see a few fundamental changes in this patch as well as new content. The immediate changes players will see are those to the map. The world map is now much more concentrated and will focus on the player defending a particular structure. This leads to other design changes related to the mechanics of the map as well. For instance, given sufficient time, the structures themselves can now be completely torn down by the horde of zombies. The player will also find that it is their responsibility to create barricades to keep zombies from wreaking havoc on their gun positions and portions of the structure. Players will have to keep exits clear should the need arise to abandon their position, since player created structures now act as barriers for both the player and the zombies. The map is more focused and concentrated, so zombies now spawn outside the bounds of the compound as opposed to scattered around the players location. 

In between the waves of zombies players will discover that they are allowed to upgrade one of four select attributes to aid them in their zombie slaying. The first is Durability, which will increase the player’s maximum hit points as well as regenerate a small amount of health points regularly over time. Durability is key to staying alive for as many days as possible and can be critical to recovering hit points when trapped by the zombie horde. The attribute Carnage, will increase the players damage as well as lower their reload time. Carnage’s effects will especially be noticeable on certain guns where the reload time is the main bottleneck to dishing out damage. Such is the case for the shotgun, M-16 and grenade launchers for example. Resourcefulness increases the players ability to salvage scrap metal, increases the hitpoints recovered from health packs and increase the number of grenades collected. This will allow the player to construct a fortified base much more quickly, receive a large cache of hit points from key health pickups and keep their grenade habit well fed. The final attribute is Engineering, which upgrades the player constructed turret’s rate of fire and their damage. As the zombie horde grows larger, players will become more reliant on their turrets to dish out more damage, so investing in engineering will prove useful to survival. 

Players will also discover some new content as well as various other changes. They will find a new Damage Per Second and Kills Per Second visual meter on their screen as well as some associated Steam Achievements. To aid the player in their survival three new constructible turrets have been added, including a rail gun, a white phosphorous launcher and a plasma projector. Turrets also now emit their own source of light so they do not get misplaced and lost in the dark. There have also been various balancing related changes made across the board, some visual improvements and several bug fixes. 

Full change log: 

  • New attribute system! 
  • 4 new achievements 
  • KPS / DPS Meter 
  • New Turret: Rail gun turret! 
  • New Turret: Plasma Projector Turret! 
  • New Turret: White Phosphorous launcher! 
  • Changed the stats on various weapons to adjust for balance 
  • Turrets now act as their own light source 
  • Players are no longer able to walk through player constructed turrets and walls. 
  • Zombies now spawn off the map as opposed to randomly around the players 
  • The maps starting environments walls are changed in design and size. They are also all now vulnerable to zombie attacks 
  • Improved animations on Zombie Ravens. 
  • Changed item indicator rings 
  • Changed Fire spitting zombies to fire just 1 fireball at a time. 
  • Adjust Zombie counts on various days and zombie hp to adjust for difficulty. 
  • Flame throwers and Flame Turrets now have increased base damage and slightly increased rate of fire. 
  • The save/load game feature has been phased out. 
  • Ambient objects are no longer just randomly spread about the map 
  • A new smaller, but more focused and dynamic map has been implemented. 
  • Floating combat text has changed in scale and color to make damage more visible. 
  • Some minor changes in sound design 
  • Turrets have improved Line of Sight detection 
  • Various bug fixes, including collecting items after death, broken counters, etc 
  • Map editor coming soon!

If you discover any new bugs please make a post about it in the game's discussion forum. Also feel free to share your thoughts on the new update! 

Loren Lemcke 
@LorenLemcke 
Over9000zombies.com 

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Over 9000 Zombies! - Alpha Demo! v3!

Over 9000 Zombies! - Alpha Demo! v3!

Feb 7, 2013 Demo 4 comments

**Note** This Demo is quite dated as of now! I hope you still enjoy it! :D Over 9000 Zombies! - Alpha Demo! Version 3! is a top down, retro style, arcade...

Post comment Comments  (0 - 10 of 46)
danielthenerdyguy
danielthenerdyguy Apr 23 2014, 2:36pm says:

This was really enjoyable, can't wait to see how things go! And that is truly the best readme in the history of forever :)

+2 votes     reply to comment
Norel
Norel Apr 23 2014, 3:00pm replied:

Thank you for the compliment! The demo is quite dated now, and the current version is (in my opinion) leaps and bounds ahead of where it was :D I don't want to make any promises I can't keep, but the game should be out early this summer.

+1 vote     reply to comment
geeknerd1337
geeknerd1337 Apr 2 2014, 7:01pm says:

Extremley fun game, needs tweaks and more content but has alot of potential.

+2 votes     reply to comment
Norel
Norel Apr 3 2014, 3:31am replied:

Thank you! :D The bulk of the "Core Coding" has been completed, I need to chase down several bugs and finish up some other things, but then I can begin to balance things, and then add more content! What sort of content would you like to see? I am always interested in input :)

+1 vote     reply to comment
AccelXOrder
AccelXOrder Mar 31 2014, 9:33am says:

love the new logo :D

+2 votes     reply to comment
Norel
Norel Mar 31 2014, 12:13pm replied:

Thank you! Good to know people like it :D

+1 vote     reply to comment
Norel
Norel May 14 2014, 4:18am replied:

Unfortunately I have not yet begun working on a new demo (though releasing a demo isn't too hard), I just want to get a good point, like the build I will use for Steam Early Access, and then turn that into a proper demo :D

+1 vote     reply to comment
ChickenDelight
ChickenDelight Jun 25 2014, 6:59am replied:

giv steem key pls

Grats on getting through Greenlight! Hope I see this game in so many peoples' libraries :D

+2 votes     reply to comment
Norel
Norel Jun 25 2014, 10:50pm replied:

Thank you! If you have a youtube channel or are video game press or anything like that, I am giving away preview keys :D

+1 vote     reply to comment
ChickenDelight
ChickenDelight Jun 28 2014, 10:06pm replied:

i have a utube channel
i dont upload stuff though, thinking about it.

+1 vote     reply to comment
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Over 9000 Zombies!
Platform
Windows
Developed By
Norel
Engine
XNA
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Official Page
Over9000zombies.com
Release Date
Released Jul 1, 2014
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Style
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Arcade
Theme
Horror
Players
Single & Co-op
Project
Indie
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Latest tweets from @lorenlemcke

Don't forget to check out the trailer for the latest update to Over 9000 Zombies! T.co @youtube #gamedev #over9000zombies

4hours 14mins ago

RT @wizzytweets: Over 9000 Zombies! has just been updated to include Steam Workshop support, you can create and share your own maps - http…

4hours 22mins ago

RT @np_marshall: Testing the map editor and getting my Halloween on too! #Over9000Zombies T.co

4hours 26mins ago

Over 9000 Zombies! Map Editor and Steam Workshop integration is now live! T.co #gamedev T.co

4hours 27mins ago

RT @Mastertronic: "It's not human, and it's got an axe!" The Prey (1980) You'll meet many non-humans in #Over9000Zombies And we don't mean …

4hours 29mins ago

Over 9000 Zombies! will see some exciting new additions and changes tomorrow! #over9000Zombies #gamedev T.co

22hours 55mins ago

RT @Mastertronic: Stand by @ZL234 @LorenLemcke Tomorrow brings exciting news which will make #Over9000Zombies even more AWESOME(R)!

23hours 0mins ago

RT @Mastertronic: Smother yourself in broccoli. Be prepared. T.co #Over9000Zombies #YouCanRunButYouCantHide T.co

Oct 29 2014, 11:50am

RT @Mastertronic: "Trapped in time. Surrounded by evil. Low on gas." Army of Darkness (1992) T.co #Over9000Zombies #ind

Oct 29 2014, 10:54am

@CodeLoli I know right? XD all I can say is now proper data is being returned, hehe.

Oct 28 2014, 8:42am

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