**Note** This Demo is quite dated as of now! I hope you still enjoy it! :D Over 9000 Zombies! - Alpha Demo! Version 3! is a top down, retro style, arcade...
Over 9000 Zombies! is a top down, retro style, arcade, zombie shooter that uses special mathematical technologies to push the boundaries of your computer and generate as much zombie killing chaos as possible. Build a base or try to survive on the run, the decision is yours, select from tons of weapons and turrets as you try to fight off the hordes of zombies! Over 9000 Zombies is coming to the Steam Gaming Platform in 2014! It will feature fully functional cooperative multiplayer! Music used with permission from ClearSideMusic.com
Over 9000 Zombies! is going to see a few fundamental changes in this patch as well as new content. The immediate changes players will see are those to the map. The world map is now much more concentrated and will focus on the player defending a particular structure. This leads to other design changes related to the mechanics of the map as well. For instance, given sufficient time, the structures themselves can now be completely torn down by the horde of zombies. The player will also find that it is their responsibility to create barricades to keep zombies from wreaking havoc on their gun positions and portions of the structure. Players will have to keep exits clear should the need arise to abandon their position, since player created structures now act as barriers for both the player and the zombies. The map is more focused and concentrated, so zombies now spawn outside the bounds of the compound as opposed to scattered around the players location.
In between the waves of zombies players will discover that they are allowed to upgrade one of four select attributes to aid them in their zombie slaying. The first is Durability, which will increase the player’s maximum hit points as well as regenerate a small amount of health points regularly over time. Durability is key to staying alive for as many days as possible and can be critical to recovering hit points when trapped by the zombie horde. The attribute Carnage, will increase the players damage as well as lower their reload time. Carnage’s effects will especially be noticeable on certain guns where the reload time is the main bottleneck to dishing out damage. Such is the case for the shotgun, M-16 and grenade launchers for example. Resourcefulness increases the players ability to salvage scrap metal, increases the hitpoints recovered from health packs and increase the number of grenades collected. This will allow the player to construct a fortified base much more quickly, receive a large cache of hit points from key health pickups and keep their grenade habit well fed. The final attribute is Engineering, which upgrades the player constructed turret’s rate of fire and their damage. As the zombie horde grows larger, players will become more reliant on their turrets to dish out more damage, so investing in engineering will prove useful to survival.
Players will also discover some new content as well as various other changes. They will find a new Damage Per Second and Kills Per Second visual meter on their screen as well as some associated Steam Achievements. To aid the player in their survival three new constructible turrets have been added, including a rail gun, a white phosphorous launcher and a plasma projector. Turrets also now emit their own source of light so they do not get misplaced and lost in the dark. There have also been various balancing related changes made across the board, some visual improvements and several bug fixes.
Full change log:
If you discover any new bugs please make a post about it in the game's discussion forum. Also feel free to share your thoughts on the new update!
Latest tweets from @lorenlemcke
4hours 35mins ago
@Robop1g That's how balancing usually works XD too much one way, then too much the other way, eventually a happy medium will be found :)
17hours 11mins ago
@Robop1g Yup the game is much tougher now, will be making some changes asa result, 2 achievements need to be easier, and some other stuff :)
Nov 21 2014, 9:39am
Nov 19 2014, 12:14pm
@Robop1g Yup they are timed, and they last 12 seconds.
Nov 19 2014, 9:44am
Nov 19 2014, 9:01am
Nov 19 2014, 8:35am
Nov 18 2014, 9:20am
Nov 18 2014, 7:01am