Over 9000 Zombies! is a top down, retro style, arcade, zombie shooter that uses special mathematical technologies to push the boundaries of your computer and generate as much zombie killing chaos as possible. Build a base or try to survive on the run, the decision is yours, select from tons of weapons and turrets as you try to fight off the hordes of zombies! Over 9000 Zombies is coming to the Steam Gaming Platform in 2014! It will feature fully functional cooperative multiplayer! Music used with permission from ClearSideMusic.com


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Over 9000 Zombies! is going to see a few fundamental changes in this patch as well as new content. The immediate changes players will see are those to the map. The world map is now much more concentrated and will focus on the player defending a particular structure. This leads to other design changes related to the mechanics of the map as well. For instance, given sufficient time, the structures themselves can now be completely torn down by the horde of zombies. The player will also find that it is their responsibility to create barricades to keep zombies from wreaking havoc on their gun positions and portions of the structure. Players will have to keep exits clear should the need arise to abandon their position, since player created structures now act as barriers for both the player and the zombies. The map is more focused and concentrated, so zombies now spawn outside the bounds of the compound as opposed to scattered around the players location.

In between the waves of zombies players will discover that they are allowed to upgrade one of four select attributes to aid them in their zombie slaying. The first is Durability, which will increase the player’s maximum hit points as well as regenerate a small amount of health points regularly over time. Durability is key to staying alive for as many days as possible and can be critical to recovering hit points when trapped by the zombie horde. The attribute Carnage, will increase the players damage as well as lower their reload time. Carnage’s effects will especially be noticeable on certain guns where the reload time is the main bottleneck to dishing out damage. Such is the case for the shotgun, M-16 and grenade launchers for example. Resourcefulness increases the players ability to salvage scrap metal, increases the hitpoints recovered from health packs and increase the number of grenades collected. This will allow the player to construct a fortified base much more quickly, receive a large cache of hit points from key health pickups and keep their grenade habit well fed. The final attribute is Engineering, which upgrades the player constructed turret’s rate of fire and their damage. As the zombie horde grows larger, players will become more reliant on their turrets to dish out more damage, so investing in engineering will prove useful to survival.

Players will also discover some new content as well as various other changes. They will find a new Damage Per Second and Kills Per Second visual meter on their screen as well as some associated Steam Achievements. To aid the player in their survival three new constructible turrets have been added, including a rail gun, a white phosphorous launcher and a plasma projector. Turrets also now emit their own source of light so they do not get misplaced and lost in the dark. There have also been various balancing related changes made across the board, some visual improvements and several bug fixes.

Full change log:

  • New attribute system!
  • 4 new achievements
  • KPS / DPS Meter
  • New Turret: Rail gun turret!
  • New Turret: Plasma Projector Turret!
  • New Turret: White Phosphorous launcher!
  • Changed the stats on various weapons to adjust for balance
  • Turrets now act as their own light source
  • Players are no longer able to walk through player constructed turrets and walls.
  • Zombies now spawn off the map as opposed to randomly around the players
  • The maps starting environments walls are changed in design and size. They are also all now vulnerable to zombie attacks
  • Improved animations on Zombie Ravens.
  • Changed item indicator rings
  • Changed Fire spitting zombies to fire just 1 fireball at a time.
  • Adjust Zombie counts on various days and zombie hp to adjust for difficulty.
  • Flame throwers and Flame Turrets now have increased base damage and slightly increased rate of fire.
  • The save/load game feature has been phased out.
  • Ambient objects are no longer just randomly spread about the map
  • A new smaller, but more focused and dynamic map has been implemented.
  • Floating combat text has changed in scale and color to make damage more visible.
  • Some minor changes in sound design
  • Turrets have improved Line of Sight detection
  • Various bug fixes, including collecting items after death, broken counters, etc
  • Map editor coming soon!

If you discover any new bugs please make a post about it in the game's discussion forum. Also feel free to share your thoughts on the new update!

Loren Lemcke
@LorenLemcke
Over9000zombies.com

Over 9000 Zombies! Coming to Steam Early Access

Over 9000 Zombies! Coming to Steam Early Access

News 8 comments

Over 9000 Zombies! will be available for purchase on Steam Early Access!

Cooperative Multiplayer Over 9000 Zombies!

Cooperative Multiplayer Over 9000 Zombies!

News 0 comments

I have developed a proof of concept for cooperative multiplayer combat for Over 9000 Zombies!

Over 9000 Zombies! - Alpha Demo! v3!

Over 9000 Zombies! - Alpha Demo! v3!

Demo 4 comments

**Note** This Demo is quite dated as of now! I hope you still enjoy it! :D Over 9000 Zombies! - Alpha Demo! Version 3! is a top down, retro style, arcade...

Post comment Comments  (0 - 10 of 46)
danielthenerdyguy
danielthenerdyguy

This was really enjoyable, can't wait to see how things go! And that is truly the best readme in the history of forever :)

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LorenLemcke Creator
LorenLemcke

Thank you for the compliment! The demo is quite dated now, and the current version is (in my opinion) leaps and bounds ahead of where it was :D I don't want to make any promises I can't keep, but the game should be out early this summer.

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geeknerd1337
geeknerd1337

Extremley fun game, needs tweaks and more content but has alot of potential.

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LorenLemcke Creator
LorenLemcke

Thank you! :D The bulk of the "Core Coding" has been completed, I need to chase down several bugs and finish up some other things, but then I can begin to balance things, and then add more content! What sort of content would you like to see? I am always interested in input :)

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AccelXOrder
AccelXOrder

love the new logo :D

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LorenLemcke Creator
LorenLemcke

Thank you! Good to know people like it :D

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ChickenDelight
ChickenDelight

The only time I read a readme and liked it.







poop.


Also, make it so you get scrap iron once every 30 seconds or so, and you can regain your HP. (Perhaps after everyday?)

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LorenLemcke Creator
LorenLemcke

Thank you for the feedback! :D I am working to balance the item drop rates, and I have already added First Aid kits for the player (They are actually in there I just forgot to enable them in the demo XD). Oh and I will be releasing a new demo soon! So stay tuned. Once again, thank you for the input!

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ChickenDelight
ChickenDelight

Hey, can you make it so zombies only spawn in buildings/not at all during day, but become a clusterf*** at night?
It's annoying going out trying to find scrap iron, having to fight through 50 zombies, get halfway across the street then have all of the zombies spawn at you, then you just die.

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LorenLemcke Creator
LorenLemcke

I believe I've solved the very issue you are referring to, granted the demo is quite dated now, but the zombies no longer spawn in massive groups, rather they "trickle in", so now you can blast through crowds without the crowd immediately reappearing to devour you! Thanks for the feedback! If you find anything else that is anti-fun definitely feel free to tell me :D

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ChickenDelight
ChickenDelight

When do you think you will add the newer version? I keep on checking back and seeing things for pictures. :P

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LorenLemcke Creator
LorenLemcke

Unfortunately I have not yet begun working on a new demo (though releasing a demo isn't too hard), I just want to get a good point, like the build I will use for Steam Early Access, and then turn that into a proper demo :D

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ChickenDelight
ChickenDelight

giv steem key pls

Grats on getting through Greenlight! Hope I see this game in so many peoples' libraries :D

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LorenLemcke Creator
LorenLemcke

Thank you! If you have a youtube channel or are video game press or anything like that, I am giving away preview keys :D

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ChickenDelight
ChickenDelight

i have a utube channel
i dont upload stuff though, thinking about it.

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Over 9000 Zombies!
Platforms
Windows
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LorenLemcke
Engine
XNA
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