OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

Report article RSS Feed To Multiplayer, or not to Multiplayer

In which that is the question, along with another.

Posted by Freelancer11 on Mar 8th, 2013

Basically, multiplayer is more than a possibility for OreSome, but significantly less than a fact. At this point, some of the basics are in (code libraries and such), and game instances will communicate with one another. Bots are synced up, mostly - though nothing else is.

The reason for mentioning this now is that getting this working properly is now a matter of time - in the sense that getting it to work is entirely possible, but will leach a fairly large amount of time away from other features, like more missions and whatever else you might care to think of. No decisions have been made yet on which direction to pursue yet, so sound off in the forum on which you think might be best.

As to this edition's video portion, I have a playthrough of the game's first simple dungeon - it's not new, but many here on Desura won't have seen it yet.

Added Options menu is accessible in game
Added Controls menu screen entries glow when being editted
Added Load slot shows date for easier identification

Added Superweapon steam, star charge, stasis effectsBalance Research levels for orange, purple, cyan, pink take far fewer kills to achieve - 1 for Level 1, then 3, 9, 27 and 81 for following levels
Changed First main quest has a selection of new frames to be grabbed, making it easier to get an early ship together
Fixed Bonder sinkhole ability bug
Fixed Breaker bots triggering music
Fixed Wall beams moving weirdness

In other news, a new trailer may be forthcoming soon, the current teasers probably are no longer good enough. However, if anyone is willing to help gather good footage for one, that'd be a great time saver on this end. So long curious androids, maybe you can see each other in game soon enough!

Post comment Comments
Aarkreinsil Mar 9 2013, 1:10pm says:

Mutliplayer o.o
This will change the whole game, you could even add some stuff like fusion lasers or other crap, where two players focus their power to create a wormhole or blast everything apart xD

+2 votes     reply to comment
tylord007 Mar 18 2013, 4:54pm says:

Hells to the yes to multiplayer

but try not to get carried away with it. I want this game to be bigger than minecraft

Also possibly letting people to add some mods if you do go ahead and make a multiplayer :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Send Message
Official Page
Release Date
Released Jan 2, 2013
Game Watch
Track this game
Report Abuse
Report article
Related Games
OreSome Single & Multiplayer Real Time Strategy
Related Engines
XNA Public Domain Released Dec 31, 2006
Related Groups
WorldSmith Developer