OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.
In which OreSome has its first press since Desura Alpha Funding release and many, many patches are patched.
Posted by Freelancer11 on Jan 17th, 2013
Gaming blog Dad's Gaming Addiction have a preview of OreSome up here
They also did a cool mini-playthrough vid, which shows off a few things quite nicely. It mainly covers early game stuff, but it's a nice taster session.
In game related news, the Alpha is now up to 0.18, as of now. To give you some idea of how fast things are changing, here's the last week's changelogs:
Added New research journal
Changed Asteroid ore so that red and yellow ore are more common
Changed Particle effects moving to more efficient method - should improve both processor and memory consumption (begun change, not yet complete)
Dropping quests into gaps, not near things
Fixed Memory improvement - out of memory error should be much less likely.
Fixed Minor quest related bugs, text
Fixed Plan bugs - several bases/ships caused crashes when loaded, now functional, others minor improvements
Fixed Quest waypoint persisting after death
Fixed Three harpoints attaching together
Fixed Wormholes causing save corruption/crashes/wormholes loading attached to wrong planetoid
Fixed Wrong bot selected on load
Fixed Minor bugs and several very infrequent crashesRight click bugs
Added Dump ore ability from ore menu
Added Research journals
Added Warning when bot full of ore - ore menu background turns red
Changed Welding hardpoints allowed when ore menu open
Fixed Command hardpoints invisible
Fixed Multiple instances of game no longer allowed
Fixed Non-English language save corruption bug
Fixed Redemption upgrade detaches binder bots on respawn
Fixed Redemption upgrade flash particle effect
Fixed Unjoint crash bug
Fixed Welded hardpoints not saving/loading
Added 'Static' mode for shipyard
Added Escape exits all menus
Added More journal entries
Added Notification opens appropriate journal item when journal opened
Added Quick save/load key rebind
Added Tooltips for buttons
Balance Overloader buffer bot ability WAY too expensive, reduced by 2500% (!)
Fixed Auto save
Fixed Bot related save corruption
Fixed Menu key rebind bug
Fixed Power sparks invisible
Added More research journals
Added Notifications, replacing rubbish white text pop ups. Further improvements to come shortly
Added Resolution support for 1920x1200
Added Rudimentary error log, created upon crash in save directory
Added Showing research points required for next unlock
Balanced Binder bot no longer requires any ore to make short range binds to other bots
Fixed Another save corruption bugFixed Binder graphical bug at short distances
Fixed Ore mining crash bug
Fixed Research unlocking too early
This is by no means the end. In the next week, we have several new features coming that should make players lives easier.
The research menu is getting a revamp, and all the menus are being better optimised for all resolutions.
Waypoints will be added to the map screen, helping you find and save your way.
Game over screen showing at least what killed you and hopefully a few amusing stats.
Finally, in addition to the usual bug fixing, the particle effect system is under refurbishment, which should improve performance and stability.
See you in the next world generation, curious androids!