One Late Night is a short horror experience that I developed for fun during my spare time in late 2012 and was released in January 2013.
The idea behind One Late Night comes from a conversation between me and a friend where we discussed the nature of working alone at an office late at night, which we were both familiar with. This discussion eventually turned into sort of a office simulator and finally ended up as a story driven game with horror elements added to it.
Over the years a mobile version has been highly requested and so I finally decided to take the time to make a mobile conversion. As One Late Night has a high fan base, I have tried to keep everything true to the original PC game.
The major change you will notice immediately are the new touch based controls that is a necessity to be able to control the game on a mobile device. Other big changes, which are less noticeable visually, are optimization based and includes optimized models, textures and new occlusion culling. This work was also critical for a mobile conversion in order to make the game run as smoothly as possible.
One Late Night: Mobile was released March 31st on Google Play and is now also finally live and ready on the AppStore for iPhone and iPad.
Here's a screenshot from the iPad Air 2 in all its high-def glory.
Great, i will speak about this game on our podcast, i didn't know the pc version.