The Beginning: The player wakes up on a remote island in the Pacific Ocean, with no recollection of who he is, or how he got there. He needs to find a way to survive. Real life survival methods will have to be employed, from setting traps (with what he can scavenge on the island) to making fire and finding a way to hydrate. This can be done indefinitely, but beware of what happens after dark and at random times during the day. The player will have to investigate his surroundings further, in order to gain more knowledge of the island, and maybe about how he got there. This game is intended to allow the player completely free roaming abilities. No instructions will be given (just like in a real life situation). The player has to find their own way, and figure out the story. Where they take it, it will be up to them.

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Bunker Corridor
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Mrksmt9
Mrksmt9 - - 888 comments

Stunning. Looks better than some big budget games

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neverfollow81 Author
neverfollow81 - - 32 comments

Thank you so much! Sorry I have been absent for a while, but the move from Cryengine to Unreal took a bit for the learning curve.

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Mrksmt9
Mrksmt9 - - 888 comments

Im trying to develope a game on Unreal too, very slow isnt it

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Argoon
Argoon - - 1,078 comments

Can I ask why you left Cryengine?

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neverfollow81 Author
neverfollow81 - - 32 comments

Hi Argoon, it could be a pretty long discussion. Mainly lack of documentation - especially on UI and animation, that on top of an over complicated system. FBX import had issues, maybe that got better with the latest releases. marketplace only contained 3d assets. Almost everything takes a lot more time to do in Cryengine, that is even when you know how to do things. also a lot of the financial instability of Crytek (at least at the time, not sure how things are nowadays) was another issue. You are pretty much locked into the shaders that they offer, and need to know HLSL in order to create one. Asset browser was also far behind Unreal's. Also the community is extremely small compared to Unreal, so gameplay tutorials are almost nonexistant (besides some of the stuff me and another person did on youtube). If you'd like more details you can PM on discord - neverfollow81#1453 - I also have a server discord.gg/5tg66Nx

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Argoon
Argoon - - 1,078 comments

First sorry for the extremely late reply, about my question was just curious, I don't even work with Cryengine or UE4 for that matter.

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neverfollow81 Author
neverfollow81 - - 32 comments

Hmm, can't say i noticed any slowness. It's been working quite good for me. let me know if you need any tips - neverfollow81#1453 on discord

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Description

Worked on the corridor design that will connect various areas of the bunker.