Omegalodon is a third-person multiplayer action game where players compete by attacking/defending the city. The Red Team is comprised of police and soldiers armed with an array of military vehicles and explosive weaponry. The Green Team is comprised of Omegalodon, a 100-foot shark monster, and the Enviros, equipped with a healing beam. The game plays like a backward tower-defense game, but with free-roaming capability and fast-paced, realtime action. Omegalodon's objective is a nuclear containment dome at the city center. The round will end if it is destroyed, the timer reaches zero, or if Omegalodon dies. Features: - Fully destructible environments - Dozens of drivable vehicles including helicopters, cargo ships, and jets - 30-minute round-based multiplayer - Dozens of simultaneous players - Story elements will full voice acting - Nine square miles of open world, spanning islands and cityscapes - A colorful, retro aesthetic
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Gameplay Questions/Suggestions | Locked | |
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Apr 3 2012 Anchor | ||
I've been playing the game for a few days now, and am having a great time! There are a few things that I notice players doing that has become disruptive to the game in my opinion... - Friendly Fire always on - Running on foot faster than in a vehicle - Slippery vehicle handling + all destruction heals Omegalodon - Instant death water - Omegalodon always visible This is a really fantastic game, and I'm in love with the visuals! I don't mean to tear it down or anything. It's just that I see so much potential here, and it's a shame that a couple things like the friendly fire and unintentional police/military destruction distract people from enjoying the game. Let me know what you think! |
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Apr 7 2012 Anchor | ||
I agree with all of this except the part where damage heals omegalodon. Omegalodon's health drains so fast you wouldn't be able to finish without some extra health given by the other team. Also Omegalodon should be able to swim, he's a shark monster. He has fins. He should be able to swim. |
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Apr 7 2012 Anchor | ||
i only agree with the running on foot and the instant death water, if the vehicles werent slippery then it would make more people not want to drive them because otherrwise they would be impossible to manuver |
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Jun 6 2012 Anchor | ||
I really would like to see some kind of subtle, crude crosshairs for aiming helicopter/jet attacks, right now aiming works on kind of a trial&error principle, which isn't always exactly effecient |
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Feb 20 2013 Anchor | ||
These are some interesting suggestions! I agree with the friendly fire and indicator ideas. Swimming at a slower pace would also be nice instead of insta-death. However, I disagree with your second point. I believe the value of land vehicles (cars, trucks, etc) are that they provide protection to the player's health and can deal greater damage to objects or the omegalodon upon kamikaze-esque impact. Also, it's just pretty damn fun to drift in a firetruck. I do agree that vehicle handling could be improved.
I can't get behind this. One of my favorite things about this game is being able to influence the destruction of objects from any tier. I think forcing the military/police to be careful in their movements adds to the challenge! |
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Feb 21 2013 Anchor | ||
Here's my list of what I would absolutely love in the game; |
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Mar 2 2013 Anchor | ||
I think friendly fire should definitely be optional, set by the server creator, as that way you could have two different playing styles. One more organized and goal based, and one more chaotic and silly. I agree with Jomskylark about the value of land vehicles, though, as I also feel that the protection and damage outweigh the speed and handling disadvantages. I also agree with him about the destruction by all tiers, as yes this does make navigation tricky and heals Omegalodon, but this is pretty much one of the main aspects/functions of the game. Plus, in normal games the healing of Omegalodon doesn't make him impossible to kill by any means, so it doesn't make him overpowered. Definitely, the water deaths could use some tweaking, maybe once you fall in you have a few air bubbles worth of oxygen as this would deter players from spending too much time fooling around in the water. Omegalodon being able to swim also does make sense, but his oxygen supply should also be limited or else he could just stay in the water until the timer runs out, defeating the purpose of the game. I completely agree with having Omegalodon visible at all times. Map editor should also definitely be considered. More classes could be nice, but it's not that important right now compared to the rest of the features that could use tweaking, as this really isn't a class-based game. A lot of people are complaining about the camera angles being locked and airplanes being wacky to control, but I think this is an important part of the game, it makes it more arcadey sort of, and is important to the feel of the game. Changing the camera and airplane control would make the game too different. Personally, the airplane handling is one of my favorite things about this game, because this is one of the few games that have good airplane mouse control. |
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