Omega Sector is a online pvp open sandbox game. It takes elements from Halo, Homeworld, Eve online, etc. So far the beginner world of the Terran alliance is in closed alpha and only a handful of people can test this game until the game is at a more playable stage. When the game reaches 50% of completion I will release an open beta for players to connect to the world and help balance the game. Then from there I will take in everyone's comments via email and try to balance out the gameplay a bit more. Right now the player limit is 32 but I have not had that many people on at one time so when I feel comfortable having 32 random people I will post a demo up. The game is set in the future where two human factions wage war over a solar system in dispute. Players start off as miners on either empires mining outpost and from there they can either mine or kill players for credits once they can afford their first starship or fighter they may begin to explore the solar system.

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This game will have custom faction but I need some ideas for other factions besides the few I came up with... I need some good Ideas please goto the forums to talk about it.

Posted by bocomarine on Jun 20th, 2010

So far my back story places about 7 legions against themselves and one Chosen remnant force that is held up high in a mountain fortress. What I will need is Back stories, Name of the faction, role in the world, and how powerful they are compared to the other legions. Empires can't be vast unstoppable behemoths this is a world that has be ravaged by nuclear war, interstellar warfare, and now a great civil war. So empires must fit inside the universe in fact they can be individuals, squads, clans, etc. It has to sound like it would belong in the game. Good example would be Fallout go by their guidelines. Factions are powerful but not huge Empires that is what I need. I'm thinking of making single player just one huge map with some RPG like game playing. Think of doing missions in certain zones best example would be GTA series. Only there won't be random car generation or elegant epic cities. Since most of the settlements are military installations.

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