Nyrthos is an action RPG for web browsers, Anroid and iOS. The game is built on an in-house engine, in 2D, seen from an isometric view. Besides the typical RPG routine that orders players to „travel, fight, loot, upgrade, craft, and consume story“, every hero will be also given the opportunity to buy himself a house, found his own village, manage it, gain more income resources and honor and in the end, be able to progress even further in the game. The will to survive will be greatly rewarded, as the strong players will usually be the ones to uncover previously undiscovered locations. Still, all the players together will have the power to decide the flow of important events in Nyrthos. We have the whole programming background ready to expand on the concept and the game will be developed continously, adding new features and expanding in many different ways.

Post news Report RSS Final Test before the public Alpha / Help wanted!

Nyrthos Alpha is coming! Last call for potential testers. As a side note - we're looking for people to help us in some ways. Read on!

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Hi everyone!

Let us thank to those of you who contacted us because of the current testing. In case you missed our last message, you can apply until tomorrow (july 29th) - just send an e-mail to contact@nyrthos.com that will be titled "final test".

Also, I'd like to ask you guys for some help. In case you want to take part in the development, read on!

1) ENGLISH PROOFREADER
As you may have noticed, we're not exactly experts in english, and our language and story would really benefit from some more polishing. If you think that you can do a good job in this regard, please send a message titled "PROOFREADING" to contact@nyrthos.com.

2) STORY/QUEST DESIGNER/WRITER
We've heard from a few guys that they would be interested in helping us out in this regard, and received a couple of cool ideas. That's why I decided to finally give it a shot.
I'm looking for people that would be willing to devote a part of their time into cooperating with me while I continue to flesh out the story of Nyrthos. I won't go into details here (and I have no idea if it would work out), but there's only one way to find out.
Again, in case it sounds interesting to you, drop me an e-mail titled "STORY" to contact@nyrthos.com.

3) SOUND DESIGNER
We know that sound effects are currently one of the weakest points of Nyrthos. And where else to ask? In case you want to help us out, we would really appreciate it. Send an e-mail titled "SOUND" to contact@nyrthos.com in case you'd be willing to help!

I'm eager to hear from you guys.. see you in Nyrthos!

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