Tactical top-down party RPG with a pauseable real-time combat system. Project started august 2016.
Top-down party RPG with pauseable realtime combat. Updated some maps, added shared cooldown groups, updated inventory & more.
Install: Unzip and play
Testing tools: Level skipping, cheats etc. can be accessed from Tools button near center right of screen.
Updated action target markers
Talent & Attribute screens
Inventory screen updated
Most item icons updated.
Different item types now have different color setups.
Items not usable by selected hero are shown in grayscale
Loot messages no longer move up when previous loot messages disappear.
New loot messages are placed into the first empty slot
Modified skill descriptions a bit. They can now also contain descriptions of additional triggered effects (such as an explosion which happens after ranged attack hits).
Status effects of same type (slow, stun etc) no longer stack.
The buff with highest duration stays when multiple buffs of same type are applied.
Added tool for modifying equipment colors of heroes with 3-4 separate areas each. It’s accessed from the top bar.
Enemies can have different colors with this system too (although player can’t customize those).
Now automatically moves vertically in zones with height differences.
Loot piles now show whether they contain gold and/or items.
Added loot chests with a fancy opening animation & stuff
Updated effects & sounds:
Throw a volatile crystal formation at target with great force, knocking it back and causing an explosion after a brief delay.
Added shared cooldowns for some skills.
Shared cooldown time can be either the used skill’s cooldown, or always the same in the group.
Only one sustained mode from a group can be active at a time.
Point is to create some ~choices~ in combat instead of being able to chain every skill together.
Can now travel along freely defined curves along each axis. Currently used for Fireball.
New explosion sounds
Changed exploration and combat music for a change.
Added/changed sounds for some UI actions
Maps can now have ambient audio effects
Used for underground rivers in the cave maps
Added new underground map and updated old one.
Nuclear Generator map now has some caves, generator room was modified and more
Level start: Camera is now positioned a short distance in front of players.
Settings menu now works once again.
Chain Lightning can now correctly hit targets after killing first target on chain.
Characters no longer start acting on orders while full pause is active
Camera WASD/arrow key movement now works correctly in tactical mode
Water now flows properly instead of being completely still
Top button row now works properly.