Very early so bugs and problems aplenty. Also runs quite slow on weaker systems.


Potential fix:
Right-click the "Google Chrome" shortcut on your desktop or wherever it is placed and go to properties.
Go to the Target field and type "--enable-webgl" at the end of the line, outside of the quotations, without any quotations, then click apply.
e.g. "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --enable-webgl
Launching from the shortcut should now work with webgl, meaning the game won't have issues.


A game that strives rather than to tread new ground, but to combine all other elements of games into one.

The Story:
In a planet that evolved to a different path than earth, humans have arrived to repopulate a new planet due to the destruction of the Earths atmosphere. A character awakens in this strange location, with the last memory being of their own demise. Unlock the secrets of the planet and this characters fate in locations filled with dangers and surprises.

The Planet:
The planet consists of 3 moons, each being able to alter certain aspects of the surface, such as gravity and temperature, during certain alignments. The planet is rich is plantlife and water, allowing sustained life. Compared to Earth the gravity is slightly lower and water is more dense, in addition that metabolism and evolution is at a heightened pace. The planets equator has smouldering heat, as do the northern and southern caps. Between the caps and equator are 2 further rings of extreme cold. The most habitable areas are the well adjusted areas between the Hot and cold areas. Creatures and humanoids exist all of shapes and sizes across the planet, where technology is also at differing levels due to little to no interaction between each race.

The game will feature Single Player with couch coop, aswell as online multiplayer.
Combat is combo-based. There are no health bars, but instead body parts take damage based on the attack. Death can be met with one fatal hit to a critical area.
Free-roam, meet NPC's, make allies and enemies, edit the world to your liking with various tools.
Create a character down to little details such as nose, eyes, ears, mouth, hair, aswell as any colour.
Create towns, wage wars, hunt for treasure, mine for ores.
Create vehicles to your own design to carry goods, fight battles or just for fun! Land, sea or air!

Some notes:
Game time is currently based on real-world where 1 minute = 1 second.
The game world is seperated into maps of each island, exiting either end of the screen allows travel to discover new islands or travel to old ones via list (a vessel will obviously be required)
1 tile of ground =1.5 feet*, meaning the current character is approximately 5 foot tall and sprints approximately 13.6 mph (though this is because there is no stamina gauge or speed caps as of yet)

*Ground tiles are now 4x the size than previously. This works more towards the gameplay I originally intended and makes it alot faster to allow for other elements of play

follow on twitter, youtube, indieDB or facebook!:

Image RSS Feed Latest Screens
Objects float, more efficient lighting New wave system and depth ocean reapplied New terrain system
Blog RSS Feed Post news Report abuse Latest News: Pre-alpha

3 comments by smaadmin on May 11th, 2014

As I said, the first pre-alpha is up. It is very buggy and not optimised, but it is supposed to be :D

You will be playing as the default female character for the first several builds until gameplay and features are working 100%, then I will reimplement character editing.

Though the vehicle editing is buggy a bit beyond use, so that will be updated next weekend (and will probably update on a sort of weekly/fortnightly basis). Also there is no spawning of items, only editing of tiles of dirt, brick and can paint pretty much anything a variety of colours. There is NO water tiles available yet. I HAVE however placed 4 premade quick vehicles in the play area to muck around with.

There is a gun-test, though there is nothing to shoot at, but gives a basic feel of the aiming/shooting mechanic. There is also the wrecking ball to hurt yourself needlessly!

I will be adding more content as I go, but I would love to hear your FPS readings you get in-play. Also anything you would like to have added in future builds.

Greenery such as grass and trees will also be in next weeks build, as well as spreadable fire. (still working out bugs) and the engine will be constantly optimised to run better.

(all of these controls are viewable ingame by holding H)

SPACE to jump, ASD to move and fall off objects. Press E to interact.
1/2/3 to change MODE, Q to scroll sub-MODE.
In tile edit MODE, use mouse left click to place/destroy front tile, right click to place/destroy back tile.
Vehicle build mode is currently deactivated.
In Gun MODE, Left click to shoot.
Use E to sit on vehicle seat, and then WS to drive forward or backward, and space to brake. E will dismount vehicle. Other MODES still accessible on vehicle.
# fast forward time of day, T drops a light at current position, mousewheel zooms, G does water burst at mouse position. R recovers from being knocked down.
To PAINT objects, simple use the keys ZXC to mix red green and blue colours, and hold SHIFT to paint whatever the mouse is pointing at.

It runs straight from browser, no saving/loading yet so no worries on that part:

UPDATE: have been informed XP and vista don't run it correctly and you can't see anything, am working to fix this ASAP

(be aware that creating alot of lights and fluids can slow the engine to a crawl as there are no limits at the moment)

Enjoy! :)

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 78)
cocomendes Apr 8 2015 says:

Hey man, how's the game going?

+1 vote     reply to comment
smaadmin Creator
smaadmin Oct 3 2014 says:

SORRY for the longterm disappearance. After several people tried the Alpha, the webgl requirement proved a constant problem, plus speed issues on older devices. The Engine has been reworked so that it will run slightly differently and will allow for gameplay to run alot smoother.

Most notable difference is tiles will be 4x4 the size they originally were (16 of the older tiles per tile), but the tiles will be designed in a way to still give creativity to the player. Also webgl will no longer be necessary (sadly meaning no endless choices of colours and such, but preset choices) but this may be an optional feature in the future.

Will update everything in the coming days/weeks

+1 vote   reply to comment
SumitDas May 25 2014 says:

Happy to see a demo at least. Though nothing was playable everything was white and a bit of black for the ground I guess.

Here is the link for how my browser was playing it.

Because it is a pre-alpha and the first release ever, you will fix this very soon


+1 vote     reply to comment
smaadmin Creator
smaadmin May 25 2014 replied:

Cheers. I am aware of this bug, it is due to lack of webgl support. There is a work around at the top of the description to fix it but I'll be releasing 2nd release in next few days woth optimisations

+1 vote   reply to comment
SumitDas May 27 2014 replied:

Ok It ran fine today


+1 vote     reply to comment
smaadmin Creator
smaadmin May 27 2014 replied:

Ah, thats good :)

+1 vote   reply to comment
ginito Apr 30 2014 says:


+2 votes     reply to comment
smaadmin Creator
smaadmin Apr 30 2014 replied:

Was going to do a early pre alpha very soon. Not sure what stage to have it at though as the combat/multiplayer is not implemented fully and its pretty baron. Could work towards a world/vehicle building demo to give a basic idea? (with the default female character to run around as)

+1 vote   reply to comment
SumitDas Apr 25 2014 says:

A small playable demo? please

+2 votes     reply to comment
smaadmin Creator
smaadmin Apr 25 2014 replied:

May release a very simple pre alpha vey soon. :)

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Developed By
Custom Built
Send Message
Official Page
Release Date
Game Watch
Track this game
Single, Multiplayer & Co-Op
Embed Buttons

Promote Nihiliticia on your homepage or blog by selecting a button and using the embed code provided (more).

Last Update
9 months ago
42 members