Nihiliticia A game that strives rather than to tread new ground, but to combine all other elements of games into one. Create towns, vehicles and go on quests in this comedy physics platformer. Read More...
PROJECT ON TEMPORARY HIATUS!!!!
The reason for this is that there was alot of compatibility problems across various people who tested the pre-alpha, namely that the webgl shader made the screen appear white. Problem was that the lighting and the colouration of the world was based off of webgl, so it was required for the game to run. When trying to remove this from the game code, it made it all quite messy and so I decided to go back through it bit by bit (which turned out immensely time consuming and hard to fit around my worklife) to bridge the gap of making this game efficient and to prevent needing crowdfunding, I am working on some smaller projects alongside this to make functions that work on a more diverse amount of systems.
A game that strives rather than to tread new ground, but to combine all other elements of games into one.
In a planet that evolved to a different path than earth, humans have arrived to repopulate a new planet due to the destruction of the Earths atmosphere. A character awakens in this strange location, with the last memory being of their own demise. Unlock the secrets of the planet and this characters fate in locations filled with dangers and surprises.
The planet consists of 3 moons, each being able to alter certain aspects of the surface, such as gravity and temperature, during certain alignments. The planet is rich is plantlife and water, allowing sustained life. Compared to Earth the gravity is slightly lower and water is more dense, in addition that metabolism and evolution is at a heightened pace. The planets equator has smouldering heat, as do the northern and southern caps. Between the caps and equator are 2 further rings of extreme cold. The most habitable areas are the well adjusted areas between the Hot and cold areas. Creatures and humanoids exist all of shapes and sizes across the planet, where technology is also at differing levels due to little to no interaction between each race.
The game will feature Single Player with couch coop, aswell as online multiplayer.
Combat is combo-based. There are no health bars, but instead body parts take damage based on the attack. Death can be met with one fatal hit to a critical area.
Free-roam, meet NPC's, make allies and enemies, edit the world to your liking with various tools.
Create a character down to little details such as nose, eyes, ears, mouth, hair, aswell as any colour.
Create towns, wage wars, hunt for treasure, mine for ores.
Create vehicles to your own design to carry goods, fight battles or just for fun! Land, sea or air!
Game time is currently based on real-world where 1 minute = 1 second.
The game world is seperated into maps of each island, exiting either end of the screen allows travel to discover new islands or travel to old ones via list (a vessel will obviously be required)
1 tile of ground =1.5 feet*, meaning the current character is approximately 5 foot tall and sprints approximately 13.6 mph (though this is because there is no stamina gauge or speed caps as of yet)
*Ground tiles are now 4x the size than previously. This works more towards the gameplay I originally intended and makes it alot faster to allow for other elements of play
As I said, the first pre-alpha is up. It is very buggy and not optimised, but it is supposed to be :D
You will be playing as the default female character for the first several builds until gameplay and features are working 100%, then I will reimplement character editing.
Though the vehicle editing is buggy a bit beyond use, so that will be updated next weekend (and will probably update on a sort of weekly/fortnightly basis). Also there is no spawning of items, only editing of tiles of dirt, brick and can paint pretty much anything a variety of colours. There is NO water tiles available yet. I HAVE however placed 4 premade quick vehicles in the play area to muck around with.
There is a gun-test, though there is nothing to shoot at, but gives a basic feel of the aiming/shooting mechanic. There is also the wrecking ball to hurt yourself needlessly!
I will be adding more content as I go, but I would love to hear your FPS readings you get in-play. Also anything you would like to have added in future builds.
Greenery such as grass and trees will also be in next weeks build, as well as spreadable fire. (still working out bugs) and the engine will be constantly optimised to run better.
(all of these controls are viewable ingame by holding H)
SPACE to jump, ASD to move and fall off objects. Press E to interact.
1/2/3 to change MODE, Q to scroll sub-MODE.
In tile edit MODE, use mouse left click to place/destroy front tile, right click to place/destroy back tile.
Vehicle build mode is currently deactivated.
In Gun MODE, Left click to shoot.
Use E to sit on vehicle seat, and then WS to drive forward or backward, and space to brake. E will dismount vehicle. Other MODES still accessible on vehicle.
# fast forward time of day, T drops a light at current position, mousewheel zooms, G does water burst at mouse position. R recovers from being knocked down.
To PAINT objects, simple use the keys ZXC to mix red green and blue colours, and hold SHIFT to paint whatever the mouse is pointing at.
It runs straight from browser, no saving/loading yet so no worries on that part:
UPDATE: have been informed XP and vista don't run it correctly and you can't see anything, am working to fix this ASAP
NIHILITICIA PRE-ALPHA 0.0.0.1
(be aware that creating alot of lights and fluids can slow the engine to a crawl as there are no limits at the moment)
A public pre-alpha will be released very soon in the future coinciding with a Kickstarter and Steam Greenlight! :)
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