Nexuiz GPL is a fun and free GPL deathmatch shooter released in 2005. It is a free game: source code is free software and data is free content.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
The 2.4.2 incremental patch for Nexuiz. See File/Full Details for the complete list of changes.
To update using the patch: Please delete the files from the old Nexuiz/pro directory! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch) Nexuiz directory (excluding the data directory) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work!
Changes from 2.4 to 2.4.2 (IN DEVELOPMENT) hotfix patch from 2.4 (~35MB)
Please delete the files from the old Nexuiz/pro directory*! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch)Nexuiz directory (excluding the data directory!) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work!!
(* All the files from Nexuiz/pro are now in a pk3 file but Nexuiz will still load the old outdated single files from Nexuiz/pro unless you delete them)
Bad 'Lag' that a lot of people seem to have had in 2.4 (though in fact it was not lag but screwed up movement interpolation depending on frames per second and net-connection thats why it worked for most people in 2.4)
sometimes when joining a game particles did not show till a mapchange (like explosions, rockettrails)
Sound problems/crashes on mac and maybe windows. There were reports that cl_capturevideo on windows has no sound.
pk3 files build on mac now loads correctly (see the problems map arboria caused)
new announcer sounds, made by torus
new game mode onslaught and a map for it (ons-reborn by morphed)
crylink primary firemode got reworked
implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards
fixed the Mac OSX rotating hud problem with r_glsl 1
on some custom maps items were positioned wrong.. (well those items still are BADLY placed so mappers should fix the maps but at least now they show up as in 2.3 again)
shownames / hidewaypoints is updated correctly when changed via the menu while playing
bot were sometimes not joining the smaller team
instagib was not always insta :)
bots crashing in keyhunt which made campaign 15 and keyhunt with bots in general unusable
some nexuiz map had a missing tdm mapinfo and thus did not display in the tdm menu
further improvements of the 'lag/movement' fix, even smoother now and less problems with slow connections too. should be as good as it can be now
less problems with quake 1/3 items (some item names conflicted)
minor menu changes
docu updates
fixed more sound problems ?
fix segfault with long aliases
changed some 25 armors to 100 armors on dieselpower
added bloodprionsctf to maplist
turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds. (will have to start with a new config.cfg to see them)
raised userbinds from 16 to 32
onslaught ready reset code
new RL weapon icon
centerprint command
crosshair 11, a multicolor version of crosshair 8 (works best with crosshair_color white)
texturecompression parameteres changed
small menu changes
compiles in freebsd again
fixed some map/model bugs
work around some q3map2 bugs
fixed final_rage were some lava did not yield damage
fixed some Nexuiz maps showing wrong items after the q1/q3 compatibility changes
seems the crash at Nexuiz start on windows/nexuiz.exe is fixed
the problems on debian etch and hopefully some 64bit linux systems are gone by using different build machines
added server tools for rcon and a irc gateway
TRUEAIM © had a bug with invisible clips
nexuiz.exe can be used with option -dedicated without problems now
variable r_drawfog
dom game mode now can change spawn points according to captured dom points
several projectiles can now hit yourself
engine should load on windows 95/98/me again
ping display was wrong with cl_movement 0
hud numbers and icons are now closer to each other to make clear which belong together
reload effectsinfo.txt at level start
Extend rcon_restricted_commands to contain more complex patterns
added gl_vbo modes 2 and 3 and add them to the menu
fixed compiling on opensolaris
fixed wrong ping time display with cl_movement 0
g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped
make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).
Changes from 2.3 to 2.4 (IN DEVELOPMENT) full (312MB) patch from 2.3 (62MB)
Engine changes:
make gl_vbo saved as it slows down some chipsets
new HUD (can be switched back)
fix made deformvertexes autosprite2
allow more shaders to be loaded
many CSQC improvements and bugfixes
fix sv_maxrate
in spectator mode, mark the spectated player on scoreboard
fix buffer overrun in vorbis decoder
fix brushforbox_index integer overflow found by Green - thanks for reporting. And C's modulo operation sucks.
new cvar expansion parsing: ${cvar}, ${3-}, $
fix gl_lightmaps
log_dest_udp to send all console data to one or more specified addresses in rcon format (to support a server monitor or an IRC gateway)
allow multiple rcon commands in the same packet, separated by NUL (also useful for IRC gateway)
r_glsl_dumpshader to write default.glsl
wheel support for DirectInput (nexuiz.exe -dinput)
texture compression
ReplayGain support for OggVorbis files (mostly useful for fake CD tracks)
sv_autodemo_perclient - record client-like demos on the server (same format, lagged (no support of cl_movement), so basically, just like spectating)
reflections (mappers: see darkplaces.txt)
bestweapon support for Nexuiz; add cycleweapon command
various fixes against different kinds of speedhacks (one reported, two found in the process)
reduce memory usage
fix video recording >1GB by using an OpenDML index
for modders: prvm_callprofile prints a rough profile of engine->qc calls
improvements to server list (pausing, autorefreshing)
vid_resizable on some platforms
show downloaders as -666, not 0
texture transparency fixing command and option (fixtrans, r_fixtrans_auto)
app icon support for SDL and GLX
more realistic fog (including skybox fogging)
textures are now BGRA and not RGBA internally
speed up mdl/md2/md3 models
improved r_editlights mode
speedmeter
fix two ATI GLSL crashes
libmodplug support for CD replacement tracks in .xm, .it, etc. formats
tab completion for exec, playdemo, timedemo, vmap, vdomap, chmap, gotomap
fix brightening colormods
fix protocol bug when near 4096qu coordinates
r_textbrightness, r_textcontrast
rcon restricted
when game media is read only or -mygames option is specified, write config to My Documents/My Games on Windows
generic GLSL path (hopefully fixes stuff on Mac OS X)
GLSL postprocessing stage; v_glslgamma makes that be used instead of HW gamma (slower, but less problematic, doesn't affect other windows)
v_contrastboost for hardware or GLSL contrastboost
make "stopdownload" also stop curl downloads
make scr_centertime 0 remove centerprints immediately
terrain texture blending (two-layer Q3 shaders, second stage uses some alpha generating method and blendfunc blend)
no longer use DirectSound as that's not in Vista any more
allow using a "missing" -game directory (for storing temporary settings)
improve JPEG screenshots: turn off chroma subsampling for better quality of strong red/blue stuff
new icon
Game code changes:
new menu, some often requested options in it (like mouse acceleration)
cl_handicap system
temporary kickban support (commands: ban, bans, kickban)
security checking in vote commands
lower default for sv_clmovement_waitforinput against players getting "stuck in air" due to lag
beginning of Onslaught and Assault mode (still experimental, and not in menu)
team fbskins
new player colors
bot_vs_human mode
mapcfg be dead, mapinfo be the king
animinfo system (for player models in md3, dpm, psk format)
g_player_brightness as possible replacement for fullbrightplayers
spectators count as their own team for say_team
weapon balancing changes
make people able to abstain from their vote
allow voting to hide the vote counts
turn impulse 77 cheat into a full speedrun mode (try it!)
new announce message for in-air electro direct hit
improved Q3A map compatibility (this includes a health50 and an armor25 item)
fix aimbot vulnerability in antilag protocol, and make g_antilag 1 the default
sv_defaultplayermodel_{red,blue,yellow,pink}: team specific forced models
CTF capture records now are saved between matches
change in definition of func_rain and func_snow
new entity misc_laser
add func_wall entity
make +zoom turn off welcome message when spectating
g_balance_rocketlauncher_detonatedelay: when set to like 0.2, this hinders rocket boosts to make especially CTF games more balanced
g_balance_kill_delay delays "kill" to prevent some types of abuse
display results of votes; more configurable voting
negative push for crylink
trigger_push.message
weaplast fix
multiple bot fixes
content
new maps: strength, bloodprisonctf
new MG model
new Nex model
new RL model
some new gloss/norm textures
new icon
clip fix for reslimed
remove shaders/stages that use not existing files
Dom support for reslimed
new font for chat and notify
lots of particle effect changes
more sprites, draw them as label sprites
more bot waypoints
reflections on ruiner and starship
some transparency fixes
improved evil8 textures
improved starship performance
remove lots of duplicate shaders
added a terrain texture pack by tZork