Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

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Crag Concept
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Spooboy
Spooboy - - 2,028 comments

Brilliant.

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Mars_3K
Mars_3K - - 729 comments

marine: "what is this I don't even..."

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Karion
Karion - - 191 comments

''oh hi little creat... ahg is eating my face ah!!''

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Imagine if we could put grenades on those holes... hahaha would be funny.

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Vcc2cc
Vcc2cc - - 492 comments

Sick. Gross.
I've seen this before in animated porn lol

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Description

The Crag fills the role of the Defensive Chambers, from NS1, providing Commander-researched, player-purchased, defensive-oriented upgrades. For example, Carapace (late game armor) and Feed for Skulks (health for eating corpses) and Bacteria for Gorges (upgraded health spray). The Crag’s bony shell helps serve as natural protection, making it one of the toughest alien structures to kill.

Unsurprisingly, the Crag's passive ability is Heal. It automatically heals nearby alien players and structures, ala the old DCs from NS1. Its Triggerable ability is Umbra (sound familiar?), which when activated by the commander, creates a particulate cloud of gaseous smoke which pours from the holes in its shell, and fills up the surrounding area. This temporary cloud intercepts and disintegrates bullets, allowing through only half of the shots fired by Marine ballistic weapons (doesn't affect flamethrowers, grenades, MASCs).

The Crag's late-game "targeted" ability is...Babblers! If you played early versions of NS1, you may remember this fun but unrefined feature that allowed Gorges to spew out small creatures (they were scaled down Skulks running the Half-life Snark code!). Well, we are bringing those back, but making sure to give them their own model this time around. In NS2 they are controlled by the alien commander, who will unleash a multitude of these small cat sized critters from the various openings in the Crag’s shell which swarm around Marines, obscuring their sight somewhat, slowing them down and inflicting a small amount of damage.