Game Mechanics
Mythic Realms will be a classless MMORPG and players will be able to build and play the character they want to be. Every Character will have Attributes and Skills. Players will be able to make choices that will allow them to develop the skills and attributes they want allowing them to create a multitude of types of characters allowing them to be truly unique.

Attributes

The six attributes every character has are:
Strength - Determines Attack Damage
Dexterity - Determines Dodging, Critical Hit Chance and Attack Speed
Toughness - Determines Defense in Combat
Intelligence - Determines the strength of Spells
Constitution - Determines the amount of Health you have
Wisdom - Determines the amount of Mana you have.

Attributes are raised every time a player gains a level. Levels are gained by earning experience from killing monsters, crafting, and completing quests. When a player levels up they gain ten points, and they can use these points to raise their attributes in any way they wish

Skills

Every Character can also develop the following skills:
One Handed Weapons - Ability to use smaller weapons like Scimitars and Hatchets.
Two Handed Weapons - Ability to large weapons like Mauls and Great Swords.
Ranged Weapons - Ability to use Bows and Guns
Staves - Ability to use staves
Light Armor - Ability to wear lighter armors made from leather, chain, etc.
Heavy Armor - Ability to wear heavier armors made from metal plates
Destruction Magic - Ability to cast combat Spells
Restoration Magic - Ability to cast support Spells
Summoning Magic - Ability to cast Spells that can create companions and items.
Combatives - Ability to use universal combat techniques.
Smithing - Ability to Craft Weapons and Armor.
Alchemy - Ability to Craft Potions and Poisins.
Spell Binding- ability to create Spells.

Players increase their skill levels by simply using them. if you want a higher bladed weapon skill, use a sword in combat, it is that simple. Players will also be able to pay trainers large sums of money to gain levels in certain skills, but only at a limited amount of times per level.

Image RSS Feed Latest Screens
Mining Mining Crypt
Blog RSS Feed Report abuse Latest News: Development Log 4

1 comment by rockinraymond on Oct 31st, 2013

Here is another development log for Mythic Realms. it is not really demonstrating anything specific, it is just showing general progress that is being made. I go into detail about adding new skills as well as changing some around. I have changed blunt and bladed weapons to one and two hand weapons. I have also added the combatives, smithing, alchemy, and spell binding skills. I have also started the first large zone, the great plains.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 16)
Rafficka
Rafficka Jan 12 2014, 1:03am says:

Looks good, tracking! Please put up a download!

+1 vote     reply to comment
Twillza
Twillza Oct 9 2013, 6:20pm says:

How can you stand this engine?!

+1 vote     reply to comment
Guest
Guest Jun 13 2013, 11:25am says:

This comment is currently awaiting admin approval, join now to view.

rockinraymond
rockinraymond Jun 13 2013, 11:30am replied:

first person is in the game, but it is not too great right now, and plans of improving it are on the bottom of the development list, thank you for your interest.

+1 vote     reply to comment
Lurvikx
Lurvikx Jun 12 2013, 10:38am says:

Amasing, but I have an idea for this game. I don't want to post it here because, it's pretty unique I don't want anyone to run away with my idea lol. Do you have Skype or anything?

+1 vote     reply to comment
rockinraymond
rockinraymond Jun 12 2013, 12:16pm replied:

you can send me a pm on my website Mythicrealms.at.ua

+1 vote     reply to comment
jeffyandreasson
jeffyandreasson May 18 2013, 2:56pm says:

i have copy of realm craft that i dont use :)

+1 vote     reply to comment
Guest
Guest Mar 25 2013, 10:43pm says:

This comment is currently awaiting admin approval, join now to view.

rockinraymond
rockinraymond Mar 26 2013, 7:49pm replied:

i have a website, but the alpha is not currently up for download, you join the forums in the mean time. Mythicrealms.at.ua

+1 vote     reply to comment
endie
endie Mar 12 2013, 1:24am replied:

oh that's a really cool idea! and it sounds like a reasonable solution to control market flooding. You might also consider item 'purity'. I've seen it done in a few other games. Low level players can craft level 60 armor, but it degrades proportional to their level. Level 60 players craft nondegrading armor. Both level 1 and lvl 60 crafters make armor with the same stats, but the lvl 60 has his forever, but the lvl 1 only has it for a few fights.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Mythic Realms
Platform
Windows
Developed By
rockinraymond
Engine
Realm Crafter
Contact
Send Message
Official Page
Mythicrealms.at.ua
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Adventure
Theme
Fantasy
Players
MMO
Project
Indie
Embed Buttons

Promote Mythic Realms on your homepage or blog by selecting a button and using the HTML code provided (more).

Mythic Realms
Mythic Realms
Statistics
Rank
6,106 of 22,688
Last Update
5 months ago
Watchers
34 members
News
2