Game Mechanics
Mythic Realms will be a classless MMORPG and players will be able to build and play the character they want to be. Every Character will have Attributes and Skills. Players will be able to make choices that will allow them to develop the skills and attributes they want allowing them to create a multitude of types of characters allowing them to be truly unique.


The six attributes every character has are:
Strength - Determines Attack Damage
Dexterity - Determines Dodging, Critical Hit Chance and Attack Speed
Toughness - Determines Defense in Combat
Intelligence - Determines the strength of Spells
Constitution - Determines the amount of Health you have
Wisdom - Determines the amount of Mana you have.

Attributes are raised every time a player gains a level. Levels are gained by earning experience from killing monsters, crafting, and completing quests. When a player levels up they gain ten points, and they can use these points to raise their attributes in any way they wish


Every Character can also develop the following skills:
One Handed Weapons - Ability to use smaller weapons like Scimitars and Hatchets.
Two Handed Weapons - Ability to large weapons like Mauls and Great Swords.
Ranged Weapons - Ability to use Bows and Guns
Staves - Ability to use staves
Light Armor - Ability to wear lighter armors made from leather, chain, etc.
Heavy Armor - Ability to wear heavier armors made from metal plates
Destruction Magic - Ability to cast combat Spells
Restoration Magic - Ability to cast support Spells
Summoning Magic - Ability to cast Spells that can create companions and items.
Combatives - Ability to use universal combat techniques.
Smithing - Ability to Craft Weapons and Armor.
Alchemy - Ability to Craft Potions and Poisins.
Spell Binding- ability to create Spells.

Players increase their skill levels by simply using them. if you want a higher bladed weapon skill, use a sword in combat, it is that simple. Players will also be able to pay trainers large sums of money to gain levels in certain skills, but only at a limited amount of times per level.

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1 comment by rockinraymond on Oct 31st, 2013

Here is another development log for Mythic Realms. it is not really demonstrating anything specific, it is just showing general progress that is being made. I go into detail about adding new skills as well as changing some around. I have changed blunt and bladed weapons to one and two hand weapons. I have also added the combatives, smithing, alchemy, and spell binding skills. I have also started the first large zone, the great plains.

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Post comment Comments  (0 - 10 of 16)
Rafficka Jan 12 2014, 1:03am says:

Looks good, tracking! Please put up a download!

+1 vote     reply to comment
Twillza Oct 9 2013, 6:20pm says:

How can you stand this engine?!

+1 vote     reply to comment
Guest Jun 13 2013, 11:25am says:

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rockinraymond Creator
rockinraymond Jun 13 2013, 11:30am replied:

first person is in the game, but it is not too great right now, and plans of improving it are on the bottom of the development list, thank you for your interest.

+1 vote   reply to comment
Lurvikx Jun 12 2013, 10:38am says:

Amasing, but I have an idea for this game. I don't want to post it here because, it's pretty unique I don't want anyone to run away with my idea lol. Do you have Skype or anything?

+1 vote     reply to comment
rockinraymond Creator
rockinraymond Jun 12 2013, 12:16pm replied:

you can send me a pm on my website

+1 vote   reply to comment
jeffyandreasson May 18 2013, 2:56pm says:

i have copy of realm craft that i dont use :)

+1 vote     reply to comment
Guest Mar 25 2013, 10:43pm says:

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rockinraymond Creator
rockinraymond Mar 26 2013, 7:49pm replied:

i have a website, but the alpha is not currently up for download, you join the forums in the mean time.

+1 vote   reply to comment
endie Mar 10 2013, 12:30pm says:

If a new player can jump right in and craft the highest level armor, what makes that armor valuable other than it's stats? Personally, I think the no skill requirement for crafting is a bad idea and will screw up the economy and make it unpredictable.

+1 vote     reply to comment
rockinraymond Creator
rockinraymond Mar 10 2013, 9:19pm replied:

I can see where you are coming from, and not any method is currently final, I am just trying to figure out a way to eliminate the boring "crafting grind"

Plus high level materials will be especially harder to get and will usually be guarded by high level mobs, thus implying an unofficial level requirement

+2 votes   reply to comment
endie Mar 11 2013, 10:47am replied:

I'm not sure what you would do either but it seems that eliminating grind all together could cause problems.

+1 vote     reply to comment
rockinraymond Creator
rockinraymond Mar 11 2013, 10:44pm replied:

i have been thinking of the idea where your combat skills will allow you craft higher level weapons, such as a high bladed weapon skill will allow you craft better swords, this will still eliminate the crafting grind but prevent lower levels from obtaining high level items as easy

+1 vote   reply to comment
endie Mar 12 2013, 1:24am replied:

oh that's a really cool idea! and it sounds like a reasonable solution to control market flooding. You might also consider item 'purity'. I've seen it done in a few other games. Low level players can craft level 60 armor, but it degrades proportional to their level. Level 60 players craft nondegrading armor. Both level 1 and lvl 60 crafters make armor with the same stats, but the lvl 60 has his forever, but the lvl 1 only has it for a few fights.

+1 vote     reply to comment
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Mythic Realms
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Realm Crafter
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Mythic Realms
Mythic Realms
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1 year ago
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