Game Mechanics
Mythic Realms will be a classless MMORPG and players will be able to build and play the character they want to be. Every Character will have Attributes and Skills. Players will be able to make choices that will allow them to develop the skills and attributes they want allowing them to create a multitude of types of characters allowing them to be truly unique.
Attributes
The six attributes every character has are:
Strength - Determines Attack Damage
Dexterity - Determines Dodging, Critical Hit Chance and Attack Speed
Toughness - Determines Defense in Combat
Intelligence - Determines the strength of Spells
Constitution - Determines the amount of Health you have
Wisdom - Determines the amount of Mana you have.
Attributes are raised every time a player gains a level. Levels are gained by earning experience from killing monsters, crafting, and completing quests. When a player levels up they gain ten points, and they can use these points to raise their attributes in any way they wish
Skills
Every Character can also develop the following skills:
One Handed Weapons - Ability to use smaller weapons like Scimitars and Hatchets.
Two Handed Weapons - Ability to large weapons like Mauls and Great Swords.
Ranged Weapons - Ability to use Bows and Guns
Staves - Ability to use staves
Light Armor - Ability to wear lighter armors made from leather, chain, etc.
Heavy Armor - Ability to wear heavier armors made from metal plates
Destruction Magic - Ability to cast combat Spells
Restoration Magic - Ability to cast support Spells
Summoning Magic - Ability to cast Spells that can create companions and items.
Combatives - Ability to use universal combat techniques.
Smithing - Ability to Craft Weapons and Armor.
Alchemy - Ability to Craft Potions and Poisins.
Spell Binding- ability to create Spells.
Players increase their skill levels by simply using them. if you want a higher bladed weapon skill, use a sword in combat, it is that simple. Players will also be able to pay trainers large sums of money to gain levels in certain skills, but only at a limited amount of times per level.
Its been well over a year since I have last touched Mythic Realms. With High School ending and beginning my first year of college, It was simply impossible to keep tabs on it development. However I had never forgot about it and It constantly remained in the back of my mind. But now Mythic Realms is going back into development, and now it is even in a stronger engine that is much more reliable and has several features that make the game look much nicer. Due to the engine switch, I'm going to have to rebuild the zones, but most of my scripting work done on the last game should port over, so I'm not taking that far of a step backwards. For now here is a screenshot to show a few of the new graphical features in the engine.
I have redesigned how equipment is shown on a character. Instead of a single 3d model being added on the character, it will now actually change the body...
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Looks good, tracking! Please put up a download!
How can you stand this engine?!
Wil first person be added?
first person is in the game, but it is not too great right now, and plans of improving it are on the bottom of the development list, thank you for your interest.
Amasing, but I have an idea for this game. I don't want to post it here because, it's pretty unique I don't want anyone to run away with my idea lol. Do you have Skype or anything?
you can send me a pm on my website Mythicrealms.at.ua
i have copy of realm craft that i dont use :)
is there a website where i can play this or do you have to download it and if you download it could u please add a link?
i have a website, but the alpha is not currently up for download, you join the forums in the mean time. Mythicrealms.at.ua
If a new player can jump right in and craft the highest level armor, what makes that armor valuable other than it's stats? Personally, I think the no skill requirement for crafting is a bad idea and will screw up the economy and make it unpredictable.
I can see where you are coming from, and not any method is currently final, I am just trying to figure out a way to eliminate the boring "crafting grind"
Plus high level materials will be especially harder to get and will usually be guarded by high level mobs, thus implying an unofficial level requirement
I'm not sure what you would do either but it seems that eliminating grind all together could cause problems.
i have been thinking of the idea where your combat skills will allow you craft higher level weapons, such as a high bladed weapon skill will allow you craft better swords, this will still eliminate the crafting grind but prevent lower levels from obtaining high level items as easy
oh that's a really cool idea! and it sounds like a reasonable solution to control market flooding. You might also consider item 'purity'. I've seen it done in a few other games. Low level players can craft level 60 armor, but it degrades proportional to their level. Level 60 players craft nondegrading armor. Both level 1 and lvl 60 crafters make armor with the same stats, but the lvl 60 has his forever, but the lvl 1 only has it for a few fights.