This game will become a mix of RTS and RPG. Playing in an future not too far with a Little touch of apocalypse.

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Description

this Video Shows new Feature to make projectiles homing. if a projectiles gets set up as a "follower" then, when shot, the projectile follows ist target depending on the agility which basicly is the Rotation Speed of the projectile. For this Video i got 2 Missile launchers with different projectiles. The first one uses projectiles with slow Speed and high agility, the second one has projectiles with higher Speed but lower agility. Also GameObjects now got a new Parameter:shootdistance which is the distance an GameObject start Shooting because if i would still use the projectiles range Targets won't get hit since they're allready just in range and as soon as they would move a bit away they would become out of range so now you can set an range from which an objects shoots ist projectile independant of the projectile's range except the following rules: if shootdistance is <0 or >projectilerange then shootdistance=projectilerange.
Means you can only set shootdistance to a smaller distance than projectile's range.