This game will become a mix of RTS and RPG. Playing in an future not too far with a Little touch of apocalypse.

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Add media Report RSS Health, Oil some UI and Unit progress
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Description

In this Video i demonstrate ingame and UI Health and Oil Bars. As you can see a Unit Needs Oil to move. As soon as it runs out of Oil it can't move until it gets re-filled by the MTB. The yellow Area surrounding the MTB indicates its Supply Range. All own Units get repaired and re-filled within this range. The MTB is the only Unit that is still able to move without Oil but with reduced Speed. You can also see me buying Turret Upgrades for the two Unit Basements Tank and Pickup. The MTB has its Icon Health- and Oil-Bar always displayed on the GUI since it is the Main Unit. The Icons underneath that are prepared for the different Turret Upgrades. Each turret (no matter if on the MTB or on any Unit Basement) can be Upgraded. There are 5 Types of Upgrades: Barrel, Magazine, Armorplate, Automation and TechChip. Barrel Upgrades shall obviously add up to 4 Barrels per turret, Magazines shall increse the amount of Projectiles before reload, Armorplates shall increase the Maximum health of a Unit, with Automation Upgrade your turret shall no more have to reload and the TechChip Upgrade shall make your turrets Projectiles follow their Target.