Mos Speedrun is a classic skill based platform game. With loads of challenges and amazing level design. You earn badges to progress through the game by collecting coins, completing a level under the time limit and finding secrets. This means you can chose how to progress - Exploration or speedrunning. Finding secrets, unlock costumes and attempt to finish each level as fast as you can, with awesome pixel art and a chiptune soundtrack. We positively encourage and give permission for YouTube let's plays and speedruns (including monetized). What The press said about the mobile release: "Mos Speedrun is a well-made platformer that encourages you to play the game in a way you probably wouldn't otherwise." - Slide To Play (10/10) "Mos Speedrun is a game that fans of retro platformers should definitely check out. The speedrun level format fits for short-burst on-the-go gaming, and the level designs are perfectly made to be played in several ways." -- 148Apps (8/10)

Review RSS Feed Kuruku says
9 Kuruku

Feb 13th, 2012 1 person agrees 0 people don't

Mos Speedrun is a challenging platformer with some lovable spritework and cool music. In a platformer like this, controls and level design are paramount, and Mos Speedrun absolutely delivers. The controls are simple, you simply run left, right, and jump. They can be a little slippery at times, but the challenges provided are more than doable, as long as you possess the sort of persistence needed for classic platforming.

As for the level design, you definitely won't be disappointed. Each stage is fairly short, and even if you take your time you can reach the end in about a minute, but you'll find that they actually feel much longer than they really are. If you're a platformer fanatic like myself, you'll 100% the game in an afternoon, but you'll have a hell of a time doing it. You CAN play just to reach the ending, but you'll still need to do a few of the challenges to access the last two worlds. Of course, as the name Mos "Speedrun" implies, the meat of this game lies not in merely clearing the stages, but clearing them with skill.

Each stage has four challenges. You'll earn a star badge simply for clearing a stage, clear a stage with all of the coins or with the skull to earn the coin and skull badges, respectively. The last, of course, is clearing a stage within that stage's par time. As far as I can tell, there is no reward for earning all 100 badges aside from self-satisfaction. As you play, you'll occasionally see achievements pop up. At the moment, I have no idea how to view the list of achievements and review which ones you've unlocked.

There isn't a lot of variety in the music, which is really unfortunate. There is no gamepad support, but this can be solved with JoyToKey. I didn't like the fact that up doubled as a jump key, and that there was no way to disable this without making menu navigation harder by simply leaving it unmapped. Overall, Mos Speedrun is just about perfect, definitely worth playing, and easily worth the $3 asking price.

megadriver says
10 megadriver

Apr 28th, 2013 0 people agree 0 people don't

A pure, unadulterated video game. Nothing more, nothing less.

Semiy says
9 Semiy

Feb 22nd, 2013 0 people agree 0 people don't


glasgo says
9 glasgo

Jan 20th, 2013 0 people agree 0 people don't

A very nice and fasty game.
For who likes 8bit sprites and memory/rhythm based gameplay.
"Last-try" ghosts is a nice idea and the music is AWESOME!

IMHO it needs a Save/Load/Share replay manager. It would be great!

I appreciate the free download for GNU/Linux SO too: respect for Physmo!

Ryderr3 says
9 Ryderr3

Jul 16th, 2012 0 people agree 0 people don't

The game is very good, but the chart could be a little better.

AshtarSheran says
9 AshtarSheran

Jul 15th, 2012 0 people agree 0 people don't

Cool game, perhaps a little too jerky.

AliksVens says
8 AliksVens

Jun 9th, 2012 0 people agree 0 people don't


headjump says
10 headjump

Oct 12th, 2011 0 people agree 0 people don't

I played it on iPhone and iPad and think the controls are perfect and I loved it so much I completed all levels with all achievements! Thumbs up!

gilgatex says
8 gilgatex

Oct 6th, 2011 0 people agree 0 people don't

So far I like it. Controls don't seem quite as smooth as I would like, especially when jumping near edges.

wolfrider219 says
9 wolfrider219

Dec 4th, 2013

No review provided

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