Take part in a quest that spans worlds. Finely polished pixels and expertly tracked music accompany you, and the many player characters in this game, throughout a satisfying adventure. This game is sure to bring back memories, but also to firmly implant new and treasured ones. Role Playing Goodness: * Nineteen locations to discover and explore * Nine adventurers to add to the party, develop and lead. * Turn-based combat against over ninety monster types. * Eighteen spells for Magic Users and Clerics to cast (not including spells cast by monsters!) * Enough swords, guns, potions, helmets, badges, keys, staves and armor to keep any adventurer stocked for life. Translated to the following languages: Dutch, English, French, German, Greek, Italian, Polish, Portuguese, Russian and Spanish.
First of all, kudos to you for having the courage to develop a classic RPG with lots of monster types. A truly daunting task.
This game tries hard to be classic JRPG with a twist, but it fails on several points.
First of all, as a PC gamer, I love my keyboard and I do not take kindly to dumbed-down control schemes if they slow down or complicate gameplay. If I want to play a game on an iPhone I can expect to have only one real action button available, so it will either be an arcane combination of timed key presses, or (more sensible), some action pads integrated into the touch screen. On a PC, I have at least 26 buttons at my disposal, apart from the directional keys. Classical JRPG-type games typically use about 4 action keys apart from the directional keys. There is a reason for that...
Secondly, sorry to be blunt here, but retro does not equal bland when it comes to graphics. The characters are nicely drawn, no problems there. The monsters are so-so, minus the spell effects/ special attacks, which seem to come out of nowhere.
Bottom line line: if they do not connect with monsters/ heroes. don´t bother to draw them; know your limits.
The background *tiles* lack a bit of imigination, yet it is those tiles which will make you recognize your environment. This will cause you to get lost, even outside of an intended maze. This is a bit of a shame, since the the background images often look quite nice indeed.
The story is not as captivating as that of a modern JPRG from a good pedigree, but that´s OK, because most JRPG´s of old had rather shallow storylines. And yes, that includes the first episodes of the Final Fantasy, YS and Dragon Quest series...
This harsh review aside, I still think that this game is worth the 1,25 I paid for it; if just to support their own quest for a better game. Would I buy it again, having experinced owing what I know now? Not likely.
It replicates almost perfectly the feeling of an oldschool JRPG, including many of the annoyances!
The JRPG is one of the very few video game genres that actually benefits from having a good story, and I find the story in this one somewhat lacking.
Still, not a bad game at all, and now it's free, so give it a try!
First I just playing the demo!
By this pricing the game is really good! Few languages and cool sprites.
To the story, the beginning is good. It's like the beginning of an oldschool adventure on my old SNES or Gameboy (I like that!).
But there is one mistake, the exploring(how did u call it??) of map with action and arrowkey. I dont like that.
If you're searching a cool retro like RPG, than you're right here.
Sorry for the bad english :(, And thanks for reading!
As a avid fan of the classic JRPG genre and well evendent with the creators. They did a wonderful job emulating the feeling of the classic JRPG game.
Story: The story was ok nothing amazing or heart wrenthing but lots of potential for making more RPG's.
Graphics: The sprites were wonderful reminded me of FF4 or FF5. The battle backrounds blended well with the battle sprites and was well done. The battle sprites them self could have been better I found they were a little bland spells where good but also seemed cut and paste.
Sound: The sound and music are KEY for any RPG they nailed it. gave that classic feeling, it was what I was looking for in the game.
Gamplay: Now I haven't finished the new update with the new dungeons but the gameplay was good to play with I loved increasing stats by putting the points in my self. Most of the menu issues is that it needed to be more visually pleasing. Other than that great job.
Overall: This game is worth the 2.99$ And like any other game company they are learning and have tons of potential for their games.
This is a fun little game. It's similar to the SNES era RPGs, but not quite as polished as some of the greats. I don't think it's fair to really compare it to those games though, since this is an indie effort and not a big team production. All things considered, it's quite good. It captures the feel of a past era, and is great fun to play for a few hours here and there.
All in all, Monster RPG 2 is a neat homage to 16-bit jRPGs. The story is your garden-variety save-your-friend-and-the-world-while-you're-at-it type, the music fits in quite nicely, the graphics, for a slight lack of detail, do the job. But be warned: this one won't be a walk in the park. It's plain *evil*. Every battle could turn to your disadvantage in the blink of an eye, and supplies may be hard to come by at times. It's no 7th Saga either, but you're still in for quite the challenge.
It certainly isn't Final Fantasy (though one may argue that particular franchise has gone down the drain since Final Fantasy VII). But it's fun, and it will last you quite a few hours. And it's WAY cheaper than the latest iteration of Final Fantasy. Which has the same story as this one no matter what the trailing number is, by the way. ;p