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"On a secluded island in Oceania, a scientist set up shop to begin genetic testing on the island's resident creatures. His main goal was the militarization of jungle creatures through enlargement and modification of traits that would be beneficial for combat. It was not until 10 years later that this scientist's lab was found, but by then the forest had reclaimed it. All his research was lost and all the GM creatures were dead. But what caused this scientist's operation to fail so miserably? Well, the answer lies with this simple monkey and the day he got fed up with what his island had become. With redemption in his heart, he became steely-eyed and brought out his fists for the fight ahead." In Monkey Mania, you play as a monkey who wants to rid his island of mutant abominations. You may not be that strong at first, but you will get stronger as you progress through the island.

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With the completion of the island, we are heading towards a playable demo.

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After putting in a few days worth of work, the island, home to our lovable monkey, is complete. Well, minus a certain secret lab. The game will feature the ability to explore the entire island (maybe you will find a secret or two), though it is not necessary for you to do so. Locations you have to travel to can easily be found by following paths laid out by floor tile and gaps in the trees.

Once we got one more enemy model implemented in the game and fix the glitchy Wasp enemy, we will be rolling out a demo. We hope at that time you will give us feedback on changes to make before we submit that limited version to a Unity 3D student contest. After that, we will finish up the rest of the enemies, program and implement them into levels and then work to create bonus modes such as time trial, survival, high score and (hopefully) a mode that features the ability to have two players competing in various ways against each other (more on that later).

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