Mischieviots: Spit & Polish Week
This week has been mostly focused on doing some polishing of previous features to make them a bit better looking.
Two major changes have been done this week:
- Added facial expressions to all the player characters.
- Added screen transition visuals to be used during map and combat screen changes.
Facial Expressions!
I decided to add some "spice" to the player characters and added in over 50 various types of facial expressions that will be available in both the regular animating along with being able to "hot-swap" them onto the characters as various effects are applied to them (think crazy eyes when confused).
I have only updated their base animations so far with the new facial expressions and have coded in the ability to do the hot-swapping but have not applied anything to any specific effects yet. When I do though, I'll be sure to share them !
For today though, here's a quick GIF of our friendly hero falling to his demise with his new facial expressions:
Screen Transitions
I created 4 different types of transitions to start with but the options within the code allow for many variations without too much effort. For now I'll leave it with the 4 I have and decide later what's actually needed. For now, here's some examples!
Basic Fade
This is just a basic fade out/in transition which I'm thinking I'll use for map swapping for now.
Rotation
This takes the incoming loading screen image and spins it around in circles then starts the loading of the data. For now I think I'll use this one to initiate combat.
Sliced and Diced
The takes the incoming loading screen image and slices it up into small pieces and slides them around the screen. Like rotation, the data loading starts once the transition completes.
Sliding
The takes the current screen and slides it away from the loading screen image. Like rotation, the data loading starts once the transition completes.
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