Mini Tank Battles is a cartoon styled 3rd person multiplayer oriented tower defense game where you and the other players need to protect the HQ against waves of enemies. You can play this game with up to 4 players in COOP modus. The different PVP modes are in development and one is playable right now. The main controls of the game go through a 3rd person playable tank for the action and a flying cam for the building. With the use of a leveling and inventory system you can progress throughout the increasingly more difficult levels. This game is still in development. Alpha/Development versions can be played on the website. The target platforms are Windows, Mac and Web, but we will also try our best to make an android / ios based version.
Finally there is the PVP arena update. You can now test your skill against other players. The first player to hit 10 kills is the winner. The COOP Valley level also has some improvements and updates. The lobby system also provides more information and choices now for both the clients as the servers.
Posted by Gobla on Jan 21st, 2013
HALL laboratories is the first PVP arena level. The rules are quite simple: the first player to kill 10 other players is the winner. There is no option to build turrets in this mode, that is reserved for the (in development) PVP versus mode. However if you are logged in, you still can use all your inventory items to kill the other players. The PVP arena level is a night level. If in the future it seems that the level may be too dark, it will be made lighter.
You can find spawners around the level. These spawners can spawn health, armor and weapons when you are not logged in. If you are logged in, you must use your previously collected armor and weapons since all the spawners only spawn health. In the picture below you can find a a spawner to the right. Spawners have a 20 second delay once logged in and a 10 second delay when not logged in. The delay timer starts when a spawner item is picked up.
Players that leave during a PVP match will be registered. It is always possible that you have to leave during a match due to unforeseen situations. However if a player tends to keep on leaving during matches there possibly will be consequences in the future. At the moment this is only being registered, and there are no actions regarding leaving. If you are the last player to leave before the match has ended, no registration will be made.
A damage modifier is active in PVP. This means that all damage is doubled. This balance was needed to provide more smooth gameplay.
Self destruction is not available in PVP arena. If you manage to get flipped upside down, you must wait until you are killed.
The Coop level is now named "The Valley". This level had some updates. The first one being a graphic update. Some props and buildings have been added to give a better feeling to the level. Another thing is that there are now separate spawnpoints for the players. This will prevent players from getting stuck on each other in multiplayer.
Of course there are new fixes and features in the game. There are many but I will only show a selection here:
Feel free to ask questions, do suggestions or report bugs. Your feedback is welcome!