A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Semi-final Art Direction Timer and Emotes Weird Shaped Blocks
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1 comment by iamscissors on Oct 2nd, 2012

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Developer & Publisher
The Indie Accord
Custom Built
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Latest tweets from @iamscissors, @theindieaccord

@iamscissors hah, #gamedev advice from Neil Gaiman.

22hours 48mins ago by iamscissors

When people tell you something’s wrong, they are usually right. When they tell you what is wrong and how to fix it, they are usually wrong.

22hours 49mins ago by iamscissors

RT @erichermit: truly, the beetle you can't defeatle T.co

22hours 52mins ago by iamscissors

@LateTide @adag_dot_me That is exactly what I was thinking... Now if I can totally change the game's story to fit that in some how....

Jul 4 2015, 2:55am by iamscissors

This doesnt look right... but it looks sort of cool. #iktsua T.co

Jul 4 2015, 2:51am by iamscissors

@BlackLodgeGames thanks for the help! :)

Jul 4 2015, 2:50am by iamscissors

guys, I know this might be unpopular... but I love sequels.

Jul 4 2015, 2:44am by iamscissors

starting to look more interesting #iktsua #screenshotsaturday T.co

Jul 4 2015, 2:43am by iamscissors

starting to work on the rock formations. #iktsua T.co

Jul 4 2015, 2:30am by iamscissors

RT @hyamei: More values studies in gouache+watercolor T.co

Jul 4 2015, 2:29am by iamscissors

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1 year ago
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