A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Semi-final Art Direction Timer and Emotes Weird Shaped Blocks
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1 comment by iamscissors on Oct 2nd, 2012

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.
 

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Mika~Tika
Developer & Publisher
The Accord
Engine
Custom Built
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Official Page
Theindieaccord.com
Release Date
TBD
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Genre
Platformer
Theme
Comic
Players
Single Player
Project
Indie
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Latest tweets from @iamscissors, @theindieaccord

RT @floofyscorp: new pieces added to my portfolio, two more characters! check them out :D #gamejobs #gamedev T.co http://

1hour 21mins ago by iamscissors

morty! T.co

Jul 27 2014, 3:56pm by iamscissors

@tony_eight @TheIndieSloth @JerIn3D This is the WIP: T.co

Jul 23 2014, 11:26am by iamscissors

Just finished an @arduino based communication system for 1MWh of energy storage. Needed 3 shields, I did. #smartgrid T.co

Jul 22 2014, 9:24pm by iamscissors

@tony_eight @TheIndieSloth @JerIn3D I cant wait to see it on a 3D model :D

Jul 22 2014, 2:24pm by iamscissors

GUYS. This is a cool drawing for one of our games. By @JerIn3D #gamedev T.co

Jul 22 2014, 2:01pm by iamscissors

Tact: making a point without making an enemy

Jul 20 2014, 1:41pm by iamscissors

@crotchetygamer thanks! I'll work on it tonight!

Jul 8 2014, 11:35pm by iamscissors

RT @Pherg: Steps to hit release dates: 1) List all features left to do. 2) Cut all those features. 3) Still ship late. #indiedev

Jul 8 2014, 11:33pm by iamscissors

@crotchetygamer send me a reference image and I'll give it a go!

Jul 8 2014, 2:21am by iamscissors

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Mika~Tika
Mika~Tika
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1 year ago
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