A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Mika Mock-ups

News 1 comment

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Developer & Publisher
The Indie Accord
Send Message
Release date
Game watch
Single Player

Latest tweets from @iamscissors, @theindieaccord


Oct 10 2017 by iamscissors

Youtube.com Guys I put all the solar generation for a year in a row. It looks cool and shows interesting trends.

May 15 2017 by iamscissors


May 1 2017 by iamscissors

RT @branthansen: This is a fantastic quote. Worth reading and saving. (I shoulda put it in the book...) T.co

Apr 28 2017 by iamscissors

We are proud to be a @Razer Chroma partner. Shadows of Her Past will have full Chroma support for the entire line!… T.co

Apr 22 2017 by theindieaccord

RT @Aluhnim: A Goddess T.co

Apr 20 2017 by iamscissors

Battle Valdis, the #Horror of the #Night, in Shadows of Her Past! #screenshotsaturday #gaming #pcgaming #indieT.co

Apr 13 2017 by theindieaccord

Use Vortex to push back your enemies into traps and buy some time!⠀ #gaming #indie #indiedev #games T.co

Apr 12 2017 by theindieaccord

Never cross the Queen of Color if you value your life! Devastate enemies in Shadows of Her Past! #gamedev #indiedevT.co

Apr 12 2017 by theindieaccord

Paralyze foes with the powerful arc lightning ability in Shadows of Her Past⠀ #pcgamingInstagram.com

Apr 12 2017 by theindieaccord

Embed Buttons
Link to Mika~Tika by selecting a button and using the embed code provided more...
Last Update
5 members