A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Semi-final Art Direction Timer and Emotes Weird Shaped Blocks
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1 comment by iamscissors on Oct 2nd, 2012

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Developer & Publisher
The Accord
Custom Built
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Latest tweets from @iamscissors, @theindieaccord

So many good albums coming out.

Sep 15 2014, 5:01pm by iamscissors

Feeling very Tony Stark today. T.co

Sep 15 2014, 5:00pm by iamscissors

I'm going to make an isolated room for each AI to test. Its so hard to debug when they interact with the other AIs #iktsualivetweet #4

Sep 14 2014, 10:56pm by iamscissors

FIXED THE GLITCH WHERE THE SEALS ERROR ON SPAWN. #iktsualivetweet #3 #gamedev T.co

Sep 14 2014, 10:49pm by iamscissors

Making no progress. Updated unity and got an error. #iktsualivetweet #2

Sep 14 2014, 10:07pm by iamscissors

Livetweeting more #iktsua dev! Mostly optimizations, but there should be some cool screens :) #gamedev T.co

Sep 14 2014, 7:24pm by iamscissors

What are yalls favorite MMOs? A couple of friends and I are looking for something fun!

Sep 14 2014, 2:51pm by iamscissors

@richtaur @DarkestKale awesome!

Sep 12 2014, 2:54pm by iamscissors

@richtaur @DarkestKale I see. Is that a tough process?

Sep 12 2014, 2:36pm by iamscissors

@Squallmuzza I agree!

Sep 12 2014, 2:09pm by iamscissors

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