A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Semi-final Art Direction Timer and Emotes Weird Shaped Blocks
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1 comment by iamscissors on Oct 2nd, 2012

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Developer & Publisher
The Indie Accord
Custom Built
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Latest tweets from @iamscissors, @theindieaccord

RT @moonscript: PSA: You don't need a publisher, pay upfront, get approved, have followers, etc, to sell your #indiegames Just use T

15hours 18mins ago by iamscissors

In great attempts it is glorious even to fail. -Bruce Lee, yo.

May 26 2015, 5:54pm by iamscissors

@mjholtzem I agree! Come on Twitter, Facebook does it!

May 26 2015, 5:38pm by iamscissors

RT @JerIn3D: "Do not care about 2D or 3D,However i want my picture have third dimension" I'm not kidding one of my clients sent me this.

May 25 2015, 1:23pm by iamscissors

Speed Modelling: T.co via @YouTube

May 25 2015, 12:32pm by iamscissors

Im stopping for the night! From blank screen to: T.co

May 24 2015, 12:49am by iamscissors

the equip screen now shows stats for the wands! #SoHP #screenshotsaturday T.co

May 24 2015, 12:25am by iamscissors

RT @FlyingCarpetsG: Alternative costumes done! Thanks @peteorstrike and @shirono_e for the help! #screenshotsaturday #gameart #gamedev http…

May 24 2015, 12:07am by iamscissors

RT @metkis: (•_•) <) )╯GAME / \ \(•_•) ( (> BREAKING / \ (•_•) <) )> BUG / \

May 24 2015, 12:01am by iamscissors

Motivation is so low. I hate programming UI. MUST KEEP WORKING

May 23 2015, 11:54pm by iamscissors

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1 year ago
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