A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Semi-final Art Direction Timer and Emotes Weird Shaped Blocks
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1 comment by iamscissors on Oct 2nd, 2012

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Mika~Tika
Developer & Publisher
The Indie Accord
Engine
Custom Built
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Official Page
Theindieaccord.com
Release Date
TBD
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Genre
Platformer
Theme
Comic
Players
Single Player
Project
Indie
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Latest tweets from @iamscissors, @theindieaccord

RT @SilentmoonGame: I would love to team up with an artist/modeler on a game idea I've had in the back of my mind for years #indiegamedev #…

Mar 29 2015, 12:22pm by iamscissors

RT @metagaming: abstract art by a 6 years old artist in #kwaan T.co

Mar 28 2015, 9:43pm by iamscissors

RT @Maelius: @danfornace The hard part about following a game dev is, you want to play sooo bad and can't! :(

Mar 28 2015, 6:43pm by iamscissors

I love programming AI.

Mar 28 2015, 3:48pm by iamscissors

@nathanenglert Will do! Thanks!

Mar 28 2015, 2:45pm by iamscissors

@nathanenglert interesting! Mind if I use it in an article/checklist Im writing for coders who need help with the visual side of their game?

Mar 28 2015, 2:21pm by iamscissors

@nathanenglert what is the gray scale test? Turn your game gray scale and see if you can still play it?

Mar 28 2015, 2:02pm by iamscissors

RT @JEBWrench: It's over everyone, we can all go home. T.co

Mar 28 2015, 12:46am by iamscissors

tweet tweet T.co

Mar 28 2015, 12:33am by iamscissors

Hermielle shows off some of her powerful abilities. #SOAP #gamedev T.co

Mar 27 2015, 4:14pm by theindieaccord

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Mika~Tika
Mika~Tika
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1 year ago
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