A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Mika Mock-ups

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Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Mika~Tika
Developer & Publisher
The Indie Accord
Engine
Custom
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Platformer
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Single Player
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Latest tweets from @iamscissors, @theindieaccord

Check out our devlog about the skills which are available in Shadows of Her Past! Gamejolt.com #indiedevT.co

Mar 22 2017 by theindieaccord

Weekly reminder that my game is on steam and I would love to hear any feedback you have! Steamcommunity.com

Mar 18 2017 by iamscissors

Just uploaded a super GIF heavy post for #SoHP on indieDB. Indiedb.com T.co

Mar 17 2017 by iamscissors

Working on making the new level by @hDubel work! #SoHP T.co

Mar 15 2017 by iamscissors

RT @CM_Games: #screenshotsaturday Showing Legend of the Skyfish tomorrow at #PaxEast2017 @mgaiastudio #gamedev #indiegameT.co

Mar 12 2017 by iamscissors

Check out the rich environments which play key roles in Shadows of Her Past on @IndieDB #indiedev #gameT.co

Mar 8 2017 by theindieaccord

Travel into empires long forgotten in Shadows of Her Past! Now on Steam #Greenlight #screenshotsaturdayT.co

Mar 8 2017 by theindieaccord

Posted a bunch of environmental screenshots from Shadows of Her Past on @IndieDB! Indiedb.com T.co

Mar 8 2017 by iamscissors

I want to make a super rad multiplayer fishing game.

Mar 7 2017 by iamscissors

Balancing the ice attack today :D #SoHP #gamedev Steamcommunity.com T.co

Mar 3 2017 by iamscissors

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