Metagalactic Blitz gives you that euphoric feeling of hurling dodgeballs, but adds the sci-fi weapons you wish you had in gym class! Powershot, reflect, dash, and blast your way to the top in this competitive arena game.
Zomborg is a slow bruiser, excelling at guarding the middle and soaking up damage.
Lt. Justice has fantastic tools for overwhelming, constantly hurling his boomerang shield and backing you into a gravity bomb to set up for a kill.
Maxameleon gains the advantage slowly but surely. He can negate attacks while outliving his opponent as they weaken from his poison.
To master Zandra, perfect spacing is a must. The tip of her sword is especially deadly; swift and accurate combos allow Zandra to dominate the arena.
Discover more characters in game.
Metagalactic Blitz is a top-down physics based fighting game. Everyone shares some main dodgeball mechanics (throwing, dashing, and reflecting) and each character also has 3 powerful abilities unique to them.
Zomborg will be our example for abilities. He's a slow bruiser with an arm cannon. If his opponent is close, he can fire a shotgun to rack up damage.
Or, he can combo with his magnet pull for a point blank shotgun.
He can use these tools to zone the other player, by guarding the dodgeballs to gain the advantage.
If you didn't catch that, abilities require 1 power to use, which is gained from picking up a dodgeball. The balls are central to offense.
If his opponent is good at staying out of range, Zomborg can utilize his laser that charges passively over time to root them out.
As more damage is dealt, players are knocked back farther. Knocking them off the stage will eliminate them.
We've just released our 4th update for Metagalactic Blitz! Since our last update here, we've made quite a bit of progress.
The biggest addition is our new arena, Cyber City. This arena turns the game into a tug-of-war type conflict, where you push the centerline to the other player's edge to take a stock.
As of patch 0.6, we've also added some online functionality. Starfield Station used to be the only map playable online, but now we've added the rest as well! (Including Cyber City).
In a ranked match, the map will be chosen randomly. If either played unchecks the Hazards box at the top, then you will play a no-hazards version of the map.
If you're in a casual match (invited a friend or gave out a lobby code), The host gets to pick the map and adjust options.
We also added details about online ranks to the GUI. Click your badge icon to make it pop up.
We're always tweaking our characters to make each one viable in their own way, as well as adding fun details when we think of them. Here's one such detail, Max is now able to interact with his own bubbles by using his melee attack to send them flying:
I'm sure a myriad of uses will be found for this, like mixups and distractions, but in reality I'm guessing it will be used mostly for tilting purposes.
Zandra got the nerfhammer this patch, as she can no longer infinite combo with her pull/stun/whirlwind/stun/repeat. Her cooldowns have been increased enough to give people a fair chance to get out. You can still certainly do a single combo using one of each ability, but can't lead into a second set. (She is still one of the stronger in the roster, but this will helps close the gap).
So far we're still on track with our Development Timeline, with our full release coming in November. Now is a good time to jump on board and try out the game! Talk to us in the comments here, on the Steam Forums, or on our Discord.
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