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NXTgen Games is proud to present our first work in progress, MERCENARIES: Destruction Mobilized (Working Title). Set in the war torn lands of North Korea, MERCS: DM is the first attempt at bringing "MERCENARIES: PLAYGROUND OF DESTRUCTION" to the PlayStation Portable.
This game is not dead, but the direction is being changed.
Courtesy of Lazy (Active) Sammich
Military Executives Reconstructing Communities through Catastrophe
(Working title)
The PSP is dieing out, no doubt about it.
And along with that, we are loosing a lot of PSP modders.
So what if we bring the psp community together, for one final epic psp mod?
Of course, not just anybody can join. Whoever is accepted is on the team. Whoever is not can still contribute however. When the team is busy, whatever other things needed at the moment will be posted on the website, and the rest of the community can contribute with those. The best one will be picked and used in game (like the Blender team's community work with their Blender-made movies). Plus, the best might just win a spot on the team.
the team breakdown would be
Leaders (Very top)
Lead Modeler(s)-> Weapon Modelers
Character Modelers
Vehicle Modelers
Lead Animator(s)-> Weapon Animators
Character Animators
Vehicle Animators
Lead Texture Artist(s)-> Map Texture Artists
Weapon Texture Artists
Character Texture Artists
Vehicle Texture Artists
Lead Coder(s)-> AI Coders
Weapon Coders
Vehicle Coders
Lead Engine Coders(s)-> Engine Coders
Lead Mapper(s)-> City Mappers
"Country" Mappers
Interior Mappers
Each job (animation, modeling, etc.) is broken up into smaller teams. These teams further break down into specifics.
The Lead (coders, mappers, etc.) monitor the statuses of the smaller teams and report it back to the top leaders. They also plan and make sure their teams meet the quotas set by the top leaders.
And yes, people can have multiple positions, as long as they can keep up with each one.
The game will be like Mercenaries: Playground of Destruction mixed with rpg, fps, and free roam elements of Fallout 3. Main quests will be "contracts" and side quests are contracts that are not given officially to you by the country representatives.
There are Factions, countries fighting within the country you are in. You can do contracts for all of them except for the lead enemy. The countries may have differing alliances as well. They all have neutrality levels with you, and can be hostile, neutral, or friendly (except lead enemy). Hostile and Friendly have benefits. Being Hostile with one faction may make you friendly with another that does not like that faction. Being Friendly will allow you to buy resources for cheaper costs, and the soldiers will be more willing to fight along side you. However, Hostility with a faction means they will shoot you on sight. Some contracts will target other factions, and you have to choose if you are willing to hurt that faction or not. You can bribe factions. One faction will allow you to buy stolen goods from other factions and/or civilians. These include Vehicles, Weapons, and Airstrikes.
How is Open World possible on PSP with Quake?
When the engine is done, it will not be like Quake at all, and for this reason we need the best Engine Coders we can get.
Cities are surrounded by walls, and loaded as separate maps.
The engine will be modified to load the maps as you move through them, eliminating the problem of insufficient RAM and processing power to load large maps at once, like Quake normally does.
In the "Country" (Wasteland) or area between cities, there will be small camps, outposts, and the like of varying factions. If they are friendly, you can transport to them (not sure yet, but MAY be so)
Also in the Country, there will be differing terrains of mountains, plains, etc., but sand/snow/rain storms will limit view range in some areas.
STORY
You are a Mercenary. During a war in a communist country, multiple factions have begun to help out, but they do not all ally with each other. They have their own reasons for fighting in the land. The war as turned the Country into a wasteland, but a few cities still thrive. You are sent in to the country as an elite spec-ops unit by the United States, but being a mercenary you do contracts for other countries as well.
The team doesn't have a moddb.com page yet, but there are a few members.
Currently two modelers, an animator, a novice mapper (myself until we find a new one), and a texture artist.
Our goal is to create a large, organized team. That way the workload can be shared among a large group, allowing members to have time to work on their own mods at the same time, yet still progress faster than a smaller team.
PM me (Nixtwiz) for questions, comments, suggestions, or applications until we have a site up and running.
This article will be re-posted under a new game.
Two vehicles are finished, and two are very near to completion. There is currently one vehicle per faction. Sungri Scout-North Korea, Mafia Technical-Russian...
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please dont die i love the mercenaries games :(
Is this still being worked on?
No one in the group is working on it, so I'd have to say it's dead for now.
ded face?
my brother is gonna make the allied nation tank for you guys so far it looks beast
This mod isn't going to be possible on the PSP, at least not until a better engine is built. Instead, the NXTgen team is working on a new project now that we have a very dedicated coder. It is called FPS. It is being authorized right now. Expect to see it soon. It has much more potential.
FPS looks like its gunna be good.
i really think this mod will make the psp more better cause me and my brother just love the game mercinaries and he wants to help u guys by making tanks and props
Loading maps as you move through them will require a new map format, more or less. You won't be able to do that very elegantly with the BSP format. Good luck finding someone to implement an entirely new format.