What if Counter-Strike® and StarCraft® had babies? This game design, built in 6 days, attempts to answer that question. It features round-based RTS play, with objective systems, unit upgrades, and all of the other goodies of a RTS... and it features soldiers who can kneel, use various equipment, have real facings that matter, and cost points. Add in a traditional FPS feature- the endless respawn system... let an AI play it to teach the "nubs" how to eventually become "scrubs"... and there ya have it, Merc Squad in a nutshell. That, and you can capture the Yakuza boss's daughter. C'mon... just how cool is *that*?
Straightforward shot of your mercenaries, in this case Black Squad (there are six teams to choose from) ready to rumble. Or plant mines. Or capture the Yakuza boss's daughter. Or whatever.