In MekArcade you get to pilot a giant war machine in the 37th century, and experience all the explosive, multi-pilot, online actions you can ever want. It is an expansion pack to the Cube Engine game, Red Eclipse. The 0.50 release is due in July 2013 and will be fully functional, including single pilot and multi-pilot missions, that can be played locally, online or over a LAN. Intelligent bots can join in both multiplayer and single pilot missions. There are a wide range of mission types and mutators for those missions. In addition the game has the amazing Cube engine map editor, that makes map making a breeze and even lets you edit maps cooperativly, online with your friends. That is always amazing. We look forward to joining you in battle later in the year.
MekArcade is going to be released with a full dynamic lighting system
Posted by cdxbow on Oct 23rd, 2012
Sometimes I feel as if we are moving with glacial speed towards a release. But big things are happening.
Our major delay is beacuse we are currently implementing a full dynamic lighting system (from Tesserect). At the moment the Cube2 engine only does players and NPC with dyanamic lights. If Tesserect works as planned then you will have moving shadows from animated trees, shadows of falling buildings will fall etc. It should give a big leap in the eye candy aspects. I sort of hope MekArcade will become a showcase for Tesseract.
In other news, we have a new Mek, known as Mek #6. I'm pretty happy with this one, except perhaps the name. I've posted an image in the gallery.