Sometimes I feel as if we are moving with glacial speed towards a release. But big things are happening.
Our major delay is beacuse we are currently implementing a full dynamic lighting system (from Tesserect). At the moment the Cube2 engine only does players and NPC with dyanamic lights. If Tesserect works as planned then you will have moving shadows from animated trees, shadows of falling buildings will fall etc. It should give a big leap in the eye candy aspects. I sort of hope MekArcade will become a showcase for Tesseract.
In other news, we have a new Mek, known as Mek #6. I'm pretty happy with this one, except perhaps the name. I've posted an image in the gallery.