Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.
The Kingdom of the Scots is a complete modification of the Medieval Total War 2 - British Isles Campaign created by The Creative Assembly, and published by SEGA. This mod is focused on the British Isles and Ireland during the 13th and 14th century. It seeks to reproduce the Anglo-Scottish, Anglo-Irish and Anglo-French conflicts of the period by adding Welsh rebellions, French invasions of England, Scottish Invasions of Ireland and England, and, but more importantly the struggle for domination of land within Scotland itself.
Kingdoms of the Scots will offer a good blend of historical accuracy and gameplay through the use of a complex recruitment system and and AI enhancement from some of the best modders in the TWC community. Featuring 27 new regions and 57 newly named historical castles, there is plenty to do.
Complete with all new playable factions such as Clan Donald, Dougall, Ruriai, MacLeod, Mackay, MacKenzie, Chattan, Scott and Comyn, you will now be able to unite the clans and invade England should you play as the Kingdom of Scotland. However, if your intention is to defend and expand your lands as a Clan and defy the Canmore dynasty, then the choice is yours.
The mod also has new strat and battle models and textures as well as a new UI. It also features a Heraldry mod that assigns characters as Earls, Barons and the Great offices of State for Scotland and England. It also features floods along waterways, storms, earthquakes along fault lines and plagues. Plus the Great Famine & Pestilence events will feature as the campaign progresses.
Finally, this game is no place for peasants. Your generals will not have peasant names, this is a game for Knights and Earls. As such all (only England and Barons Alliance currently) will have historical knights and nobility names like de Vere, Cressingham, Bek, Hesselrig, de Clavelland, Tottershall et al.
This is version 0.1, and is being released as an open beta. As such it is not a completed product and is constantly being updated.
You should expect missing graphics, descriptions and perhaps CTD's, although saying that, I haven't come across any yet. Therefore, if you install this please understand this mod is not finished and does require a lot of work.
Finally, this mod contains the work by many mod creators who will be listed on the TW Center Forum:http://www.twcenter.net/forums/forumdisplay.php?530-Kingdoms-of-the-Isles