Take command of your army and expand your reign in Medieval II. Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World.
This is the v1.2 of the Teutonic Order mod and perphaps the final version. This mod is dedicated to the Teutonic Knights,may they rest in peace...
Author: Zephrelial
ZEPHRELIAL'S THE TEUTONIC ORDER MOD v1.2
This is the v1.2 of the Teutonic Order mod and perphaps the final version.
This mod is dedicated to the Teutonic Knights,may they rest in peace...
SPECIAL THANKS TO:
Cenk-The Greatest Macedonian that has ever walked this Earth since the days of Alexander the Great.
SHAME ON:
The infamous auntsons Orkun and Mujdat who had made the humanity and civilization suffer from the beginning of time...
v1.2 CHANGES
-Teutonic strat banners(banners that the captain and general models are carrying) is changed from Saxon banner to the Teuton banner.
-Now Teutonic Order starts allied with HRE.
-Changed the diplomatic demeanor of the factions against eachother.(Rival factions more hostile towards eachother england-france;friendly factions are more positive towards eachother.)
-New campaign models for Teutonic General,Captain,Princess,Diplomat,Spy,Merchant,Assassin.
-New Teutonic unitcards for spies,diplomats,merchants etc.
-New unit "Teutonic Nobles" added,available at the military academy.
-Armor upgrade available for "Teutonic Nobles".(from partial plate to full plate)
-Changed the textures of the "Teutonic Knights" from being HRE textures to Teutonic textures.(for all 3 armour levels of Teutonic Knights).
-Rearranged the availability of the units according to buildings properly.
-In custom battle Teutonic Order units can be classified according to the Early,High and Late eras like every other faction.
-Teutonic loading screen logo added.
-Teutonic Battle UI logo added.
-Changed the religion of "The Mongols" faction from Islam to Pagan.
-Order of the Dragon added to HRE.
v1.2 FIXED BUGS
-Teutonic priest displayed with the English priest model.
-Castle-to city conversion and vice versa option being unavailable.
-In the Islamic factions Saxon small logo displayed instead of Teutonic small logo.
-HRE's "Imperial Knights" and "Dismounted Imperial Knights" using Teutonic textures.
-Teutonic Order not being at war with rebels.
-Hermann Von Salza name seen in other factions.
-The name "Henry" can not be seen since it is close to the right panel.
-Wrong unit info description of General's Bodyguard.
-"Hohenmeister" in texts changed to "Hochmeister" which is the right meaning in German.
V1.1 CHANGES:
-Added the Teutonic Order logo into the campaign map(small and large versions).
-Adds the new unit "Great Cross" to the Teutonic Faction.It's available from Cathedrals.
Added General recruitment feature for the Teutonic Order from my General and Eras mod.(early and late both versions available.)
-Retextured the unit "Teutonic Heavy Inf",gave them two-handed claymores instead of longswords.
-Improved Teutonic War banners,fixed the faction leader's banner's cross being horizontal instead pf vertical.
-Added proper family tree and members to the faction.
-Added Teutonic Cardinal,Diplomat and Princess.
-Changed hochmeister Hermann Von Salza's portrait to another one that resembles the real Salza more.
-Added many different traits to Hermann Von Salza.
-Added Teutonic Order faction strenghths and weakness to the faction selection screen.
-Added unique Teutonic map.tga to the faction selection menu,teutonic territory to everyother faction playable on the faction selection screen.
-Added Teutonic Order's special unit picture tga(German Knights). into the faction selection screen.
-Added unique unit info picture tga.s of the Teutonic Order units.
-Rebalanced Teutonic Order faction units's costs and upkeeps.
V1.1 FIXED BUGS:
-Being unable to build ships.(reported by Polack)
-Being unable to build churches in the castle-typed settlements.(reported by Polack)
-The portraits of HRE Emperor Heinrich his sons Henry,Leopold being changed somehow.The portrait of King of France Philipp being changed the sameway.
-Wrong unit descriptions.
-Some missile type units having features from my passive AI Bugfix mod.
V1.0
-Adds the faction "The Teutonic Order" into the game.
-Doesn't take out any faction out of the game so now there are 22 factions playable.
-Adds Prussia as the starting position of the Order in the Grand campaign mode.
-Featuring 26 retextured new units, most of them are unique.
-Faction Available in Custom Battles.
-Unique texture of the Grandmaster's of the order,within the General's bodyguard unit.
-Unique Teutonic War banners.
-Unique unitcards and descriptions.
-Features the units "Teutonic Crusaders", "German Knights", "Hohenmeister Guard","Imperial Longbowmen" ,"Prussian Spearmen" and more...
-Fully compatible with other mods including Burrek's unique European's.
V1.0 FIXED BUGS
-The adopted Teutonic General dies instantly.(copy the file export_descr_unit.txt and paste it over the same file inside the data folder).
-Problems loading the campaign mode.
-Probable somehow missing General's bodyguard texture in campaign.
BEFORE INSTALLING THE TEUTONIC MOD ;
In order to prevent the Teutonic Order symbol glowing strangely and too big,in the faction selection menu ;delete the following files found in the DATA/MENU/SYMBOLS/FE_BUTTONS_48 FOLDER
1-symbol_48_saxons.tga
2-symbol_48_saxons_grey.tga
3-symbol_48_saxons_roll.tga
4-symbol_48_saxons_select.tga
INSTALLATION INSTRUCTIONS
It came to my attention that some people saw the Teutonic units as invisible.The main reason for that is probably using the modswitch so for getting everything you see in the features section of the mod,please apply the installation instructions properly.
1-It is important that you have unpacked the files with CA's unpacker tool.(patch v1.1)
2-It is essential to run the Teutonic Order mod provided that you unzip into your VANILLA(ORIGINAL) medieval2 folder NOT your mymod folder.
3-Extract the Teutonic Order you have downloaded into your medieval2 folder of your mtw2 game.
4-Run the game from a batch file. (ex.teutonic.bat)
DO NOT FORGET to delete the following files,if you haven't already:
Due to a timestamp check, the following unpacked files will
cause the game to crash and must be deleted before the game is
launched:
data\descr_geography_new.txt
data\descr_geography_new.db
(QUOTED FROM THE VANILLA UNPACKER READ ME .TXT)
IMPORTANT NOTE:
The mod is pretty much complete so I guess this is probably the final version.Enjoy!
For your comments and feedback let's meet at this thread! :
Since there are maximum of 21 facitons being available in Custom Battle Mod,I had to write "no" to the custom battle availability of the AZTECS faction,to enable The Teutonic Order in the Custom battle.
If you wish to play with the Aztecs in the custom battle,open the "sm_factions.txt" found in the medieval 2/data folder and find there the SAXONS, change custom battle availability to "no" then find the AZTECS and change the custom battle availability from "no", to "yes".
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