His life in ruins, Max Payne finds himself back in the NYPD. During a routine murder investigation he runs into Mona Sax, a woman he thought dead, a femme fatale murder suspect. She holds the keys to the questions that haunt him. But nothing is simple in the dark and tragic night of New York City. An army of underworld thugs stands between Max and the answers he seeks. His journey deep into his own personal hell continues.

Description

Pack of some character and weapon models rigged by myself in different time.

Preview
AntiEvil's model pack
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Guest
Guest - - 690,434 comments

How do I put that skin?

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Guest
Guest - - 690,434 comments

i do what's on the notepad. it never work. please help.

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Geekysam
Geekysam - - 178 comments

I am new to these type of skins kindly please tell tell me how should I install/make these skins work in Max Payne 2

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anhminh
anhminh - - 2 comments

can you make a resident evil 2 remake mod for max payne 2

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anhminh
anhminh - - 2 comments

can you make a resident evil 2 remake mod for max payne 2 leon=max m winterson=ada vinnie=marvin vlad=mr x

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Guest
Guest - - 690,434 comments

how to change character textrues

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SlavsterX
SlavsterX - - 1 comments

Can you please make an mp2m file? I really want to fit 2 skins of Leon Kennedy instead of Max and Asian Girl instead of Mona. I tried to do as in notepad does not work. Please do it.

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anonimosuh
anonimosuh - - 4 comments

For anyone who needs help to install the skins.

create folders in MaxPayne2 director as follows

X:\YYYYY\MaxPayne2\data\database\skins

Inside skins folder, based on default game's txt files and folders (learned from MaxPayne2Tools) every skin file
has a folder and a respective text file.
For example:
1. MaxPayne Folder and MaxPayne.txt
2. MaxPayne_NYPD and MaxPayne_NYPD.txt
...E.T.C.

Some folders have empty.dat. No need to worry about those. To install a skin, you need a skin's textures and .kf2 and .skd files.

Let's take to modding Maxpayne_NYPD with a nanosuit mod from AntiEvil.

The NanoSuit.kf2 and NanoSuit.skd and respective textures go in to C:\Games\MaxPayne2\data\database\skins\MaxPayne_NYPD

The MaxPayne_NYPD.txt goes in to C:\Games\MaxPayne2\data\database\skins.

Now one needs to update the necessary texture of the respective mod in the MaxPayne_NYPD. Textures have different DDS files
such as Neck, Arm, etc etc.

Under the LOD section of the Maxpayne_NYPD.txt file one needs to add a particular texture & a shader that renders the texture.
Such as skin, MaxJacket, Leather, etc. For NanoSuit mod, the example of LOD is given below.

[LOD]
{
[Shader]
Material = "Body";
Shader = "MaxJacket";

[Shader]
Material = "Face";
Shader = "Skin";

[Shader]
Material = "Mask";
Shader = "MaxJacket";

[Shader]
Material = "Neck";
Shader = "MaxJacket";

Now one also needs to add the respective kf2 and skd file location in the Geometry field. So for the NanoSuit mod as example:

[Geometry] ExportData = "NanoSuit.kf2"; SkinData = "NanoSuit.skd";
Distance = 1000;

Save txt and run the game.

EDIT: Thanks for the amazing skins ANTIEVIL.

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