So we've had a bit of noise coming our way about the "snap" movement of the camera when you let go of the free-look button. As you would have seen in previous videos, the camera just sort of snaps back to one of the 90 degree angles. N, S, E or W.
However NOW, the camera will gently glide into those angles, making for a much less jarring interface :)
We also added an (optional) bob animation when you move, just in case you decide you like that sort of thing. Having it enabled also does away with the "on rails" effect that is easy to develop with games like this! Let us know what you think!
P.S. Please ignore the numbers being printed onto the screen. They're for our testing and won't be there in the final game.
You guys are doing great.
I personally found no fault with the old-school cam, but it's good to have the option.
The Dungeons are quite good and having a camera that is less jarring, gives more time to enjoy the atmo.
Thank you! :) yeah, we're all about the classic feel, but the public wants what the public wants :P
looks much better, let's you keep track of where you moved now
Yeah, we're kicking ourselves as to why we didn't put it in before now haha!
Looks great guys, very fluid and natural.
Thanks! :D