Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

Post news Report RSS New Magic!

So we've decided to be a bit more generous with the demo and have allowed access to a few new spells.

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So we've decided to be a bit more generous with the demo and have allowed access to a few new spells:

  • Invisibility (temporarily makes the player invisible to all enemies, however, striking an enemy with your weapon will cause the invisibility to be dispelled)
  • - Invulnerability (temporarily makes the player immune to monster attacks. Traps and magic, however, will still harm you)
  • - Teleport (instantaneously transports the player to a random nearby square. Handy when you're cornered by an ogre!)

So yeah, they're pretty fun to play with. Here's a brief video showing them off!


More soon! And don't forget to join us on the social networks!

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_1dt3k_
_1dt3k_ - - 54 comments

Looking awesome! It's great to see an Aussie developer doing something that I find interesting.

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CumQuaT Author
CumQuaT - - 776 comments

Thank you! Won't be long and you'll get to play it for yourself!

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_1dt3k_
_1dt3k_ - - 54 comments

True, but any length of time will be too long.

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CumQuaT Author
CumQuaT - - 776 comments

Haha see, it's comments like that which make us feel like all this is work is worth it!

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booman
booman - - 3,651 comments

Wow, coming along very nicely!
I'm hoping the final release will have Chests in more logical places like behind locked doors or guarded by monsters, instead of randomly placed....
Great Job! Love the new spells

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CumQuaT Author
CumQuaT - - 776 comments

Hi! We actually just finished a script that places chests behind secret walls! Makes it very juicy to find them!

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