Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

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Meet Sarzee the Malevolence PR Elf bringing you news about some new weapons!

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Hi all! I am Sarzee the Malevolence PR Elf, my job is to bring you all the new and fantastic news about Malevolence: The Sword of Ahkranox. We need to let the Programmers program, the Artists art, the Animators animate...and...I will PR?

Anyhoo, on with the news. The weapons system is now beautyifully on track so the Creative Director has turned his efforts to the creation of some of the weapons that will be found in the demo (Coming out this Christmas). Six weapons are now available for the looting compared to the original two. The demo will contain many more weapons than the current six because the weapon system will be linked into the procedural generation system which will allow for infinite weapons!

Here is a taste of some of the weapons.


Goodbye for now, but stay tuned! More updates tomorrow!

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