Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.
I was asked by the State Library of Queensland to give a public talk on the process of crowd-funding. Since you guys were an active part of that, I thought I'd share the lecture with you. It's a LOOOONG talk though, so feel free to skip it!
Posted by CumQuaT on Jan 24th, 2013
Just a quick update. I know I've been quiet of late, so sorry about that, but I've been HAAAARD at work getting ready for making the beta go public. In order to do that I've been working quite hard on the launcher for the game, which will automatically handle the download and installation of updates, as well as give you a proper UI to set the game's controls and graphics settings, rather than having to fiddle around with config files. Should make life much easier for when people get their hands on the game.
Anyway, I just thought I'd show you a couple of cool things. Firstly, work has been progressing on building interiors. This is where you'll find the paintings of the Kickstarter pledgers among other cool things. Work has also been happening on the insides of guard towers, where people will be able to read the registry of names where all of the Kickstarter supporter's names are listed. But here's a sneak look at how house internals are coming along:
Secondly, I was asked by the State Library of Queensland to give a public talk on the process of crowd-funding. Since you guys were an active part of that, I thought I'd share the lecture with you. It's a LOOOONG talk though, so feel free to skip it:
Well, I'm off to go work on the game some more! Talk soon! I'll keep you posted!