This you see here are concept art. But we recently updated our Trailer which you can probably see here in a few minutes or so (hopefully), otherwise you can see it on YT righ away: Youtube.com
This shows how the game looks at the moment, sadly the area which this concept art was made for is not done yet and is therefore not in the trailer.
At the area with these "trains" or Transit Modules as we call them, we plan to have some sort of area where the gameplay slows down, let's the player breathe and to see some more of the gameworld than just cubes which the majority of the game plays out in.
It's basically a "Back Hall" of Amnesia if you've played that game. If the player never gets room to breathe, they won't enjoy the game as much (In my opinion) (:
Yupp yupp, there must be a fine balance and we make sure that the game is still fun, we're gonna design and test these areas to make sure that it doesn't get boring. (:
These look more than awesome! I hope the game will be like this!
Thank you! We're working our hardest to make it look as sweet as possible (:
Are these all concept arts or do you have gameplay screens as well?
I have to say, all of them are pretty stunning.
This you see here are concept art. But we recently updated our Trailer which you can probably see here in a few minutes or so (hopefully), otherwise you can see it on YT righ away: Youtube.com
This shows how the game looks at the moment, sadly the area which this concept art was made for is not done yet and is therefore not in the trailer.
Thank you for showing interest! (:
Nice, I liked the trailer, it was a nice neo-noir approach to Portal.
Although I am not yet sure how -for example- this scene with the train fits into a puzzle game.
Made a mistake with the commenting. You can see my answer below, hehe...
At the area with these "trains" or Transit Modules as we call them, we plan to have some sort of area where the gameplay slows down, let's the player breathe and to see some more of the gameworld than just cubes which the majority of the game plays out in.
It's basically a "Back Hall" of Amnesia if you've played that game. If the player never gets room to breathe, they won't enjoy the game as much (In my opinion) (:
I agree, but I guess, you shouldn't slow down the game too much. Too much comfort isn't good either. :)
Yupp yupp, there must be a fine balance and we make sure that the game is still fun, we're gonna design and test these areas to make sure that it doesn't get boring. (: