Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so there is no need to download a client. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more!
However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.
Many more features are planned, and new ones are being added every week. Check the Feature Roadmap section of our wiki to keep up to date on what has been completed and what is still to come.
Lugdunon is currently in alpha, with beta starting hopefully sometime in late Fall / early Winter of 2013.
Alpha 0.5.8 released. Important features: server REST API service, achievements, metrics expansion, and an achievements / statistics UI.
EU Based Server
The Lugdunon server at alpha.lugdunon.net has now been replaced with alesia.lugdunon.net. This new server is located in the EU (the Netherlands to be exact) and will hopefully mitigate some of the latency / load time issues the EU players were experiencing.
The server listing now also reports the server location to the right of the server address. In the event that a location cannot be determined (local intranet ip, etc) "N/A" is displayed.
Server REST API Service
A new extendable REST service is now available in the server code base. This will allow modders to expose various aspects of the game state to the client or other consumers. Currently the system is used to serve up players' recorded metrics and achievement data.
An example of the output of the player metrics service can be seen here:
Achievements have finally made it to Lugdunon. When your character performs an action that meets certain criteria, you will be awarded with an achievement.
Achievements award points based upon their difficulty or rarity. Achievements / achievement points currently exist only to give the player a sense of accomplishment, however this will be expanded upon in the future to reward the player with items, advancements, and other perks.
Achievements / Metrics UI
Players can view their character's achievements and accumulated metrics (statistics) via a new UI dialog. The initial panel shown is the summary panel, which displays your current progress, points awarded, as well as the 5 most recently earned achievements.
Players can also view their accumulated metrics by selecting the "Statistics" option. This will show various statistics on actions your current character has performed.
Finally, players can view their earned and unearned achievement progress, separated into categories, by selecting the corresponding category.
The font used to render certain icons and UI elements was updated to a cleaner, richer icon set.
A "wait" dialog with a customizable title was added to the client-side API. This dialog is intended for use when an action must be performed on the client that has an unknown duration.
The full change log for 0.5.8 is available here.
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