Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so there is no need to download a client. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more!
However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.
Many more features are planned, and new ones are being added every week. Check the Feature Roadmap section of our wiki to keep up to date on what has been completed and what is still to come.
Lugdunon is currently in beta / early access, with the final release slated for early 2015.
Beta 0.7.1 released. Public server listing added, support for custom server login handlers and server information icons, arc matter system expansion, arc teleporters and dimensional pockets, client-integrated image <-> terrain conversion utilities, server audit log API, an official Lugdunon github, and bug fixes.
Public Server Listing and Server List Redesign
A public server list has been added to the server selection screen. This screen now contains two tabbed panels, one which contains the older server list (now repurposed as a favorites lists) and the other displays all public servers that are currently online and accessible.
Several new features were added to facilitate this listing, including:
The server list has been redesigned as well to provide a better presentation of each server's information and to accommodate the new server information icons.
Login Handlers and Server Information Icons
The new login handler mod API allows modders to create custom login verification checks. The source for an example mod containing a simple REST account check verification service is available at the new Lugdunon github repo here.
Server information icons are intended to provide an overview of the features supported by the server. Each icon represents a feature and serves as an indicator of the feature's state as well. In addition a mod API has been added to allow modders to create custom server information icons. The above github source link also contains an example of a custom server information icon.
Arc Matter System Expansion
The arc matter system received some attention this release. Specifically, support for three new matter transport mechanisms that allow matter to be split or filtered between multiple outputs, and condensed from multiple sources.
Also, two new information providers were added that supply either a specific inventory item or an item type. These can both be hooked up to the matter filter's information input conduits to control the flow of items to various outputs.
Arc Teleporters and Dimensional Pockets
Arc power has now been leveraged to allow players to teleport from one location to another. Expanding upon the paired item mechanism used in 0.7.0 to make arc conduits possible, the paired property can now be tied to placed items (and make the transition between inventory and placed items or vice versa).
Teleporters can be used across instances however, they must be powered to operate and can have their player access customized using the familiar key-based access restriction system.
Dimensional pockets also make their debut in this release. Dimensional pockets are a small pocket dimension that exists as a tear in the fabric of space, held open by an active arc power source. They are small instances that are geared towards allowing players to compartmentalize their arc power circuits, and come with water and magma reservoirs suitable for harnessing hydro and geothermal energy.
Both of these items are craftable using the highest tier in the Tinkering profession.
Image <-> Terrain Conversion Utilities
For a long while, importing and exporting terrain data using images was accomplished via a couple of command-line utilities. With 0.7.1 this functionality has now been rolled into the client, complete with UI, and with some focus on expandability. Look for this feature to grow in the future once biomes and further terrain enhancements are added.
Server Audit Log API
Tracking auditable actions now has proper support, logging to ~/logs/auditXX.log. The intent is to use these logs to provide an audit trail of all state change actions that occur in game, allowing server admins to track player actions for a myriad of reasons such as: item / currency restoration in the case of a server crash or bug, hacking detection, griefing, deeper metrics gathering etc. Simply calling net.lugdunon.util.logging.AuditLog.log() methods will enable modders to add custom audit logging to their code.
In coming releases, this feature will be leveraged by more and more of the core code base, eventually bringing it all inline.
Lugdunon Goes Github
This release also sees the first two Lugdunon-related github repositories go live.
The first provides access to several ant tasks designed to make the creating and packaging of mods as simple as running a single command and an example build script designed to illustrate the various options available for configuring a mod build.
The second contains a complete mod example, with build script that illustrates implementing a custom login handler and server information icon.
Look for more examples here in the future, as well as the eventual migration of all of the core mods to their own github repositories. Hopefully this will provide enough examples and information to allow modders to hit the ground running with developing custom mods for Lugdunon.
Other Changes of Note
If you are playing on a computer that has both keyboard / mouse and touchscreen inputs, a dialog will now prompt you to choose your desired input method:
As always, the full change log for 0.7.1 is available here.