Love is different. It's a little bit FPS, it's a little bit MMO, it's a little bit RTS, it's a little bit adventure game. The basic deal is as follows: it's an online cooperative game, based around the notion of building and defending player-run settlements and rewards exploration, teamwork and creative problem-solving. So here's the kicker: the game world is procedurally-generated. It's highly ambitious, and also incredibly beautiful, doubly so when you find out it's all the work of one guy: Eskil Steenberg.