Love is different. It's a little bit FPS, it's a little bit MMO, it's a little bit RTS, it's a little bit adventure game. The basic deal is as follows: it's an online cooperative game, based around the notion of building and defending player-run settlements and rewards exploration, teamwork and creative problem-solving. So here's the kicker: the game world is procedurally-generated. It's highly ambitious, and also incredibly beautiful, doubly so when you find out it's all the work of one guy: Eskil Steenberg.
Jan 24th, 2015 0 people agree 0 people don't
Fantastic proof of concept! A working MMO built by one person.
All the tools for building it was created by him, and his innovative thoughts about the making of games in general deserve a lot more attention than what he has received.
Using undemanding filters to create a "fussy" gameworld and unique aesthetic instead of hardware-needy hi-res textures, avoiding the "uncanny valley" and all the extra work completely, is such a simple and brilliant idea.
Sadly the gameplay itself, beyond running and shooting, may be a bit to advanced and difficult to get into for anyone but the most interested.
But it is incredibly rewarding and fun if you do get into it.