- Per-map team limits introduced for deployables.
- Deployables are now sorted into 6 categories, which can be seen in a list at the top left of your screen. The "current/limit" can also be found in an items description box when its selected in the engineer HUD. (still a bug with this, will be fixed soon).
- All deployables are now available at level 0 , EM is gained through leveling.
- You can now move while deploying any object. Max distance is 40 meters away. A message will appear if you get too far away.
- Demo recording functionality has been put back into script - demos should not fail to record anymore ( post if they do ).
- Spawn select fixed in FCNC and CNC mode.
- Sniper rifle max damage increased.
- Deploying on surfaces should be much easier now.
- Genesis added to Team Rabbit.
- Fixed spawning in Rabbit and Team Rabbit.
- Added labels to spawn points on spawn select.
- Spawn select updates capture points to neutral when half capped.
- Spawn select opens automatically when you die.
- Removed anti-deploy zones from Sanctuary flag stands in CNC mode.
- Spawn opening on death when not in FCNC/CNC fixed.
- Now always able to close spawn select, but opening it is restricted by map.
- Test fix for Guardian turret crash.
- Executable for Dodge lag fix.
- More Dodge core tweaks. A temporary fix for lag has been released until it's moved to playerMove engine code.
Some recent gameplay footage: