Kraven Manor is a first-person survival horror game with elements of puzzle-solving and exploration. The player faces a persistent antagonist that grows in confidence and power as the game progresses. The player must find miniature models of rooms that they can use to build onto an increasingly complicated model of the manor in the main entryway. As they add model rooms onto the model puzzle, the manor's rooms shift around to match the player-made layout of the manor.
Following a surge of Let's Play Videos on Youtube, downloads of Kraven Manor skyrocket to over 3,000! Demon Wagon Studios would like to take a second to thank all of our fans. We couldn't have had this success without you!
Posted by shadowmaster013 on May 10th, 2013
It has definitely been a crazy past few days for the team! Thanks to all of you, Kraven Manor has been downloaded over 3,000 times in the past 4 days--and that is not including all of the other mirrors that you guys have generously set up for us! We have received an extraordinary amount of survey responses--so much actually that we are still trying to catch up on reading them all! You have no idea how much we appreciate you, especially considering the amount of detail that is being put into these comments. Seriously, you are amazing.
Just to give everybody an idea of how much of an impact your playing has had, we wanted to share a map of all the countries / territories in the world that have seen and played our game. The statistics used to record this data were taken from the traffic that flowed through this very website.
Thank you so much for checking us out and for quite literally changing our lives. Being mere graduate students, for a lot of us, this is the first time we have ever put a game out online for public download. In fact, the only reason our build was originally out there was to simply grab thirty or so playtesters, so you can imagine the tremendous shock when that number turned to hundreds, then thousands.
We are so thankful, though. This past week gave us a chance to get a little taste of what it feels like to be out in the video game industry. Most of us have never really had the opportunity to get very many people outside of school to comment on our work, so to have players like you help us out on how to improve, it goes quite a long way.
Anyway, we just wanted to share that with you because you all mean a great deal to us. Stay awesome, everybody, and please check back with us from time-to-time to download our latest build!
Until next time...
Posted by Benjamin Klingler, Lead Programmer